Honestly I’m finding their falling outs funnier each time it’s happened. What is this, number 3?
Funnily enough though they’re also potentially losing desktop users to Linux.
Continue the 2008 storyline you cowards
I loved it, but I had frustrations. I think there are two almost perfect games in here, the tile based mansion builder and the myst like mansion explorer. Somehow I found that putting them both together resulted in a slightly lesser experience than either of them functioning alone. It’s a very minor blemish on a fantastic experience though.
Oh for sure, I don’t think less of people for these kind of situations. More at the state where it’s unfortunate but also interesting. We keep seeing these situations happen with varying amounts of justification from people, it’s interesting to try to understand what’s happening.
I don’t think it’s obtuse or anything, this stuff isn’t hard to find out before buying. I think it’s probably closer to people being afraid of fromsoft doing something different, but don’t have words to articulate it, so they express it in other ways.
The king is tired and must be taken to his chambers.
Big issue for me is the direction towards incentivised exclusivity. I can tolerate it on consoles (barely nowdays) because you’re paying someone to use your hardware instead of another, and you have to specifically develop for console hardware. That takes time and effort.
Different distribution platforms do not have such issues, and I don’t want exclusivity anywhere near PC gaming, unless you’re self publishing. Frankly if they weren’t banging on about steam using the industry standard % take, while they themselves are trying to undercut and use garbage tactics, I would have absolutely no problem with them, same as Ubisoft and EA’s garbage store.
Ah yeah then that’s Vulkan
Hope you’re running on Vulkan, for me it went from 30ish fps to an illegally high number for some ungodly reason.
Man I had a pang of nostalgia and guilt. Google reader was pretty good, and I forgot it existed.
Oh I completely get you, on a rail is a famously difficult spot for a lot of people. I think the lack of landmarks and long duration really hurts that chapter. If it’s any consolation it’s mostly a one off situation, and yeah black mesa doesn’t really have an equivalent.
Don’t feel too bad about it, the best bits are the first half or so I’d argue.
Which bits in particular? Because on one hand it’s a fairly linear design, but on the other there are some bits that can loop around themselves and objectives aren’t always obvious.
Oof yep I feel that one. I love the wheel and spoke moderately open world level design, but if you actually need to move the story it can be very difficult to find where the next bits are.
So I’ve been playing Tropico 4 for a bit, and it looks pretty good. You’re always zoomed out, so you don’t need to have more than like 8 polygons for a limb.
I literally could not run cities Skylines 2 or KSP 2 at a good frame rate. Everything was modelled incredibly well and looks great, but that doesn’t mean shit if I can’t run the game. I strongly suspect that’s a big contributing factor.
In addition to this, they’re going to against their biggest competitors: the previous game. It’s literally the same game with more content, runs incredibly well by comparison, has a huge mod library, and is much cheaper to boot. Might not be as pretty, but it actually might not matter given what you’re playing.
I think there’s probably a lot of issues that contribute to this to be honest, but it feels like at it’s core it’s a fools errand to begin with.
You know that’s not too unreasonable thinking about it, I’m pretty sure their proton setup works in a similar way
Exactly, on a steam deck a little software and firmware tinkering and you’re done. This is the good stuff, the stuff that shouldn’t work but you say “how about I do anyway”.
Is it good so far?