NVIDIA’s RTX-powered modding platform has been officially released, adding DLSS 4 with Multi Frame Generation and a full suite of RTX Neural Rendering technology to multiply performance, enabling modders to bring more beautiful worlds and characters to their ray traced remasters of classic titles.
I cannot wait for the half-life remake. It’s fan made, sure, but it looks fantastic.
I don’t get why they test it with half life 2. Almost all those examples look better with what they’re demonstrating turned off, and it already had really good lighting for the most part, so the difference that RTX adds is very subtle.
They should focus on building support for more games that had simpler real-time lighting instead of leaving of leaving it to the community. I tried using thier tools with Far Cry 1 and it was far too complicated and janky to get working.
I don’t get why they test it with half life 2. Almost all those examples look better with what they’re demonstrating turned off, and it already had really good lighting for the most part, so the difference that RTX adds is very subtle.
They should focus on building support for more games that had simpler real-time lighting instead of leaving of leaving it to the community. I tried using thier tools with Far Cry 1 and it was far too complicated and janky to get working.