Join Game Director Judd Cobler for our Patch Notes Overview for Season 3 - Beneath Ancient Skies. Link to the full Patch Notes on the forums: https://forum.l...
Personally I think they’re still playing catchup from their launch commitments, but what’s been added so far has been pretty good. Season 2 expanded out the endgame content and crafting loop by a lot. This season looks a bit tamer in the grand scheme of things. A relatively smaller endgame content system with some new loot. Some class reworks. A new chapter in a still unfinished campaign.
Tech-wise I haven’t really had problems with it after the first few days of s2’s launch, but new patches always come with new bugs, so I’d expect some instability at s3 launch.
Also like others said, they got bought out so………………. Yeah… we’ll see what happens with that.
Personally I think they’re still playing catchup from their launch commitments, but what’s been added so far has been pretty good. Season 2 expanded out the endgame content and crafting loop by a lot. This season looks a bit tamer in the grand scheme of things. A relatively smaller endgame content system with some new loot. Some class reworks. A new chapter in a still unfinished campaign.
Tech-wise I haven’t really had problems with it after the first few days of s2’s launch, but new patches always come with new bugs, so I’d expect some instability at s3 launch.
Also like others said, they got bought out so………………. Yeah… we’ll see what happens with that.