• DarkCloud@lemmy.world
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    5 days ago

    Nah, the correct business model is to have a system that’s easy to develop for to the point that it has a large and exciting open source and homebrew community attached (which you encourage with events and competitions), and you’re just basically selling them hardware, code, merch, tutorials, assets, and getting a cut of their game sales.

    …then you also release your own games, and later spin off the IPs into globally recognized characters and franchises.