I think this is emblematic of the game development atmosphere as a whole. The PS5 ‘must-plays’ are mostly rereleases and multiplats.

I’m hoping Sony studios have a lot of good things cooking behind the scenes, they’re just taking their time.

  • tatann@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    21 hours ago

    Bioware used to be able to make good AAA games quickly :

    • Mass Effect : 2007
    • Dragon Age : 2009
    • ME2 : 2010
    • DA2 : 2011
    • ME3 : 2012

    With epic soundtrack, voice acting, cinematography, …

    Even an independant (back then) studio like CD Projekt “only” needed 4 years between each Witcher game (2007, 2011, 2015), while making their own engine for the 2nd and 3rd

    I don’t know where the years get lost in game development nowadays, except pre-production (lack of direction/managment) and… “open world”

    • I Cast Fist@programming.dev
      link
      fedilink
      English
      arrow-up
      2
      ·
      10 hours ago

      “Quickly” - the “Bioware magic” used to be years of lack of direction followed by one year of “HOLY SHIT WE NEED TO DELIVER!” crunch

      But the former executive producer of Dragon Age, Mark Darrah (…) posted a YouTube video about how the so-called “BioWare magic” really worked. According to Darrah, it referred to a hockey stick graph where most of the progress is nearly unnoticeable. It’s nearly flat, and “if you draw that line out, then your game is shipping in like 30 years.” At a certain point, the developers hit a “pivotal point” when the game would finally shape up and a lot of progress would be made in a short amount of time. According to the developer, that tipping point is what is known as“BioWare magic.”