Well, I took some time to jot down some thoughts on the one handheld that everyone seems to agree was the bee’s knees: the Nintendo 3DS (and all its various iterations thereafter!)
It’s one I’ve gone through a few ‘phases’ with - collecting, modding, selling, then buying a ‘perfect’ one, then…the pattern just repeats and repeats. I love how truly customizable it is now that it is…essentially an abandoned generation. The community took things to great new heights (those themes!!!), 3D printed docks and displays, vinyl stickers…it makes me so happy to see how very few 3DS consoles look like anyone else’s.
The market is getting crazy though. Prices are only going up (and special editions are going waaaay up), but it’s nice to see options like the Thor, Pocket DS and Anbernic’s RG DS coming up to give modern users some solutions to playing.
Anyway
Don’t expect anything wonderful here, I wasn’t even sure what to write for this article. I guess while I call it a retrospective, it just touches on some key points in the lifetime of the 3DS system.
P.S. 100% ready for any 3DS games recommendations to be shared!!!


I so love the DS and 3DS and want these new devices like the Thor to succeed, but the one thing I would see them improve before being called true successors is stylus compatibility.
I don’t know how touchscreen tech works, but the plastic tipped stylus for the DS just feels so much better than the rubber tipped ones meant for modern screens
Different touch detection methods. The squishy DS screens work by physically making contact. Glass phone screens work by detecting electrical capacitance differences.
https://www.digikey.com/en/maker/blogs/2023/whats-the-difference-between-capacitive-and-resistive-touch-screens
Modern touch screens work well enough to not really require styluses to feel good though. So modern styluses feeling annoying isn’t as big of an issue for most uses.