• Rcklsabndn@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    5
    ·
    4 hours ago

    Edit! I’m a 90s kid, and I’m really disappointed that VR hasn’t taken off the way scifi suggested it would. Back then, being absorbed in pure information sounded awesome, but now it is just going the way of 24/7 misinformation advertisements and micro transactions.

    I’ll hold off on VR until there is a decent open source unit that isnt $800.

    • whaleross@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 hours ago

      I remember trying the first VR headset game 1990 that ran on a Commodore Amiga in like 7 fps and was terrible in every way.

      • Rcklsabndn@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        1 hour ago

        Yegods. My first foray into VR was at a high end arcade at North Pier in Chicago. I think the game was Dactyl. The headset was super heavy and none of the goals of the game were explained to me. I basically wandered around for five minutes, shooting green polygons in the sky, then time was up.

        Dad was pissed that he’d blown $20 on it.

        Edit: For historical reference, in the mid 90s $5 could keep your kids occupied at a regular arcade for a couple hours. $20 could have gotten us a couple of movie tickets and some Twizzlers.

        I’d of been angry too.

        • whaleross@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          59 minutes ago

          I think that’s the same game I queued up for like 90 mins at a computer fair to have a few minutes of very confused playtime and that was it.