• ilinamorato@lemmy.world
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    14 hours ago

    I read the article. It appears to deliver on the promise of the headline pretty completely. What is promised is a little bit too nuanced and complex to be neatly encapsulated in the headline any other way. The headline also isn’t sensationalized or misrepresentative of the content. And, honestly, the reason I think most people are clicking is for the Kowloon part, not the level design part. Are you just upset because it sounds a little bit like a LinkedIn status in its construction?

    • Lifter@discuss.tchncs.de
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      10 hours ago

      I’d orefer a title to summarize the article so that I know whether it’s worth my time investment to actually read it at all. Now, I’m put if by the blayant cliff hanger at the end of the title.

      • ilinamorato@lemmy.world
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        7 hours ago

        It’s a very good summary of the article. The things the author reconsidered were pretty nuanced, and trying to describe them in a headline without making the headline even longer than it is.

        Would you have liked this better?

        “This Minecraft map that recreates Kowloon Walled City, one of history’s most notorious slums, made me realize that 3D level design isn’t just about the complexity or the environmental challenge, but about the internal lives of the people who live there and the way that the game implies a greater reality that exists beyond the confines of the camera’s field of view”

        Because that’s too long to fit in a tweet.