• Novamdomum@fedia.io
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    16 hours ago

    Sadly that is the trend, but not always (thank goodness). I do think people are getting wise to this smoke and mirrors garbage though. Anyone can make a sexy looking rendered scene. Without a hint of what the actual gameplay will look like, it’s just pointless.

    • MrFinnbean@lemmy.world
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      14 hours ago

      I get where you are coming from, but cinematic trailers are not pointless.

      Its easy to think that they are garbage meant to just invoke hype, but under the surface they are also meant to convey the story and set the setting.

      Like now we know the game is going to be gritty, vicerall and even vulgar. Also looking at it, there is something connectin overconsuming and hedonism to suffering. I know that sounds something i might be intrested in so i will know in the future to look in to this game. And if somebody sees this and feels its not for them they know to stear clear from the game.

      You really cant make the same impact using just the in game assets and engine larian is known for and in game development game can change a lot in short time. Basically if they show some gameplay mechanic in a trailer and post it on the internet they are tied to that mechanic and cant remove it. Untill things like ui components are set in stone, and abilibities they show are sure to be included, showing them has little to win and lot to loose.

      What really pisses me off are trailers that try to trick you to think cinematic moments are done ingame engine. Or when the cinematic trailer does not match the games vibe (looking at you, dead island trailer)

      • Glide@lemmy.ca
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        14 hours ago

        You can’t just expect people to actively interpret media. We have entire school systems designed to avoid educating them with those skills.

    • YellaLeber@sh.itjust.works
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      14 hours ago

      It’s not pointless, just knowing they’re working on a divinity sequel is exciting to me. Claiming the game looks amazing or some variation of is wrong though.