• Manticore@lemmy.nz
    link
    fedilink
    English
    arrow-up
    15
    ·
    edit-2
    22 hours ago

    It’s kinda insane what No Man’s Sky is doing, too. Multiple free updates a year. They recently pushed an update to design and build your own corvette-class spaceships, and broke all their records for players ever.

    NMS isn’t even a live service game! Sean and his team just do that free, and keep putting the game on huge sales at the same time. WTF Sean

    • bystander@lemmy.ca
      link
      fedilink
      English
      arrow-up
      4
      ·
      19 hours ago

      Proof that (good) games don’t need free to play to be supported over time. Can just have people pay the upfront price and keep rolling.

      I do hope their finances are in the greens to keep going.

      • Joelk111@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        46 minutes ago

        BeamNG is another example of this. That said, it’s one of the highest selling automotive games on Steam iirc.

      • Manticore@lemmy.nz
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        18 hours ago

        Oh yeah each times Sean does this shit, forums and chats are filled with people mock-angrily ranting that now they need to find some more friends to buy it for lol. I’ve bought it for several friends myself. And some people buy it for several different platforms

        And that meme of the dad with the belt? Every update, there’s a version on the reddit sub of Sean’s avatar “ITS FREE UPDATE TIME” (sometimes they put the update img on the belt), and the cowering kid being like “SEAN PLS NO! I have money”

        Warframe is also the only f2p model game I’ve ever actually felt fairly treated in, they’ve even changed systems when they noticed they were ‘too’ profitable and didn’t feel comfortable with how that was affecting the players paying for them. Warframe is a live service game by design, but it also has a community of players happy to pay for it because they love it and want to show that to devs, rather than being strong-armed.

        Players - or rather, people - really are willing to be a contributing part of the things and communities we love. We WANT the things we care about to succeed. Fear/control is easier, simpler; but love is so much more powerful.