Clair Obscur won multiple awards but used generative AI art as placeholders during production.
The Indie Game Awards revoked Clair Obscur’s Debut and Game of the Year after the AI disclosure.
IGAs reassigned the awards (Blue Prince, Sorry We’re Closed) and reignited debate on gen-AI use.



Gaming seems like a prime AI use case. Especially AI agents for varying stories.
In where winds meet they use AI for NPC dialogue. Every non-quest NPC had unique dialogue. Probably the best use for AI imho
For now while models cannot run locally it can even generate much dialogue in advance.
Indeed.With the "choices (do not) matter games we have now I would not notice a difference.
Real choices require far too much effort for devs. I see no other option than AI