The revolver’s first shot is dead center. Use your suit zoom and you can snipe a headshot.
Other than that, use the appropriate weapon. Soften them up or flush them out with grenades. Pop around a corner and hit them with both barrels of the shotgun. And don’t be afraid to use the quicksaves liberally.
HL and HL2 definitely aren’t polished AAAA game experiences, they’re experimental games from people trying to push the limits, so it’s natural that they don’t hold up to modern games. The modern games are standing on the shoulders of Half-Life (which stands on the shoulders of Quake, Doom, and Wolfenstein).
As I said, I generally found there wasn’t enough ammo to really use the revolver more than a few times in my experience, hence why I cheated infinite ammo for it.
I don’t have any nostalgia for the half life games as I didn’t play them growing up, but I also don’t think their age is really a contributing factor. Personally I found Half Life 1’s combat to actually be far more fun due to the enemies feeling a little less sponge-y, and the gunplay/guns themselves feeling more punchy and overall just better to me. HL2 I consider a step down.
There are shooters older than HL2 that I would consider to have much better combat, like Blood (1998) or Return to Castle Wolfenstein (2001) despite their age. I understand that HL2 was trying quite number of new things, but ultimately my gripes with the combat are mostly down to what I consider to be a poor choice of damage variables in a configuration file, but that’s just in regards to my own preferences for combat in games.
I didn’t use the gravity gun as much as standard weapons since most of the objects available to shoot with it are usually quite large which obscured the view of the target (not a problem close up, but mid range and farther I’d have trouble with it), and I found it really janky to use in tighter spaces like hallways or smaller rooms, where the object being held would get caught up on the terrain or doorways.
handrails would also deflect objects shot with it, and a lot of the times when ambushed with a combat encounter, I wasn’t scanning the area for objects to pick up while being shot at, I would just engage immediately and return fire.
It’s a cool gadget, and perhaps others got past the issues I had with using it effectively, but overall I preferred just using a standard weapon, and in that realm the ones that were fun to use had little ammo, leaving me with the very weak pistol and smg, which I didn’t find terribly fun.
The revolver’s first shot is dead center. Use your suit zoom and you can snipe a headshot.
Other than that, use the appropriate weapon. Soften them up or flush them out with grenades. Pop around a corner and hit them with both barrels of the shotgun. And don’t be afraid to use the quicksaves liberally.
HL and HL2 definitely aren’t polished AAAA game experiences, they’re experimental games from people trying to push the limits, so it’s natural that they don’t hold up to modern games. The modern games are standing on the shoulders of Half-Life (which stands on the shoulders of Quake, Doom, and Wolfenstein).
As I said, I generally found there wasn’t enough ammo to really use the revolver more than a few times in my experience, hence why I cheated infinite ammo for it.
I don’t have any nostalgia for the half life games as I didn’t play them growing up, but I also don’t think their age is really a contributing factor. Personally I found Half Life 1’s combat to actually be far more fun due to the enemies feeling a little less sponge-y, and the gunplay/guns themselves feeling more punchy and overall just better to me. HL2 I consider a step down.
There are shooters older than HL2 that I would consider to have much better combat, like Blood (1998) or Return to Castle Wolfenstein (2001) despite their age. I understand that HL2 was trying quite number of new things, but ultimately my gripes with the combat are mostly down to what I consider to be a poor choice of damage variables in a configuration file, but that’s just in regards to my own preferences for combat in games.
Once you get the gravity gun you dont need ammo. I only switched to the actual guns just to say I did. The gravity gun is so OP its not even funny.
I didn’t use the gravity gun as much as standard weapons since most of the objects available to shoot with it are usually quite large which obscured the view of the target (not a problem close up, but mid range and farther I’d have trouble with it), and I found it really janky to use in tighter spaces like hallways or smaller rooms, where the object being held would get caught up on the terrain or doorways.
handrails would also deflect objects shot with it, and a lot of the times when ambushed with a combat encounter, I wasn’t scanning the area for objects to pick up while being shot at, I would just engage immediately and return fire.
It’s a cool gadget, and perhaps others got past the issues I had with using it effectively, but overall I preferred just using a standard weapon, and in that realm the ones that were fun to use had little ammo, leaving me with the very weak pistol and smg, which I didn’t find terribly fun.