TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won’t alter their appearance based on deeds but can customize their hero’s look with cosmetics and gear.



Well, if I get what they’re doing this time, it’s different.
Heroes in Fable are driven by narrative forces, they are supposed to be literally heroes of a fable. Morality in these games is not reputation, it’s not supposed to be realistic, it’s like a natural law of the world. And, along with a few other character development traits, morality changes your character physically.
You can even “boost” your evilness with stuff like eating live chicks. Nobody witnesses you doing that.
There’s a whole shtick in Fable that sets it apart from most RPGs, in that, Fable never even pretends you’re a character among others. You’re one of 5 or so heroes destined to shape the story, and the rules applying to you are just different from everyone else.
It sounds like this time, they’re going for something a lot more classic, i.e. scoring how people feel about your choices.
What do you think I meant by reimagined?
Probably what they wrote.
Not sure, but I certainly don’t get “it’s there” from “there is something else instead that feels completely different from the original design”.
We’ll have to agree to disagree about it feeling completely different then! Not least of which because I haven’t gotten to feel it at all, since it’s not out. It looks very cool and fun imho though! Still think the headline is unfair.