Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 2 days agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square27fedilinkarrow-up1191arrow-down112
arrow-up1179arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 2 days agomessage-square27fedilink
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·1 day ago relatively stable between the twelfth and the eighteenth century Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?
minus-squarelad@programming.devlinkfedilinkEnglisharrow-up1·20 hours agoI don’t know, we need a medievalist here
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·19 hours agoWell, there was that little thing called the black death, if I recall correctly…
minus-squarelad@programming.devlinkfedilinkEnglisharrow-up1·4 hours agoAh, yeah, there was, that’s not how most of the time went, though
Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?
I don’t know, we need a medievalist here
Well, there was that little thing called the black death, if I recall correctly…
Ah, yeah, there was, that’s not how most of the time went, though