In using Bazzite DX with KDE and a 9070 XT. I’m playing Clair Obscur in borderless windowed mode because that’s the only way it’ll allow me to turn on frame generation.

I was getting quite a bit of distracting tearing. But adaptive sync is on “always”.

The tearing disappeared when I unchecked the option to allow tearing in full screen windows, but if I understand correctly, that’s V-sync, and it increases latency, right?

It’s a turn-based RPG so latency probably not the end of the world, and I honestly haven’t noticed the difference so far, but it kinda feels like it’s not ideal. Was there something else I should’ve done?

    • Eiri@lemmy.caOP
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      12 days ago

      Good to know. Though to be honest, probably because it’s 1. a turn-based game, 2. one I’m playing on a wireless controller, I’m not noticing it.

      So I guess even V-Sync is fine for this game. But it’s this were a more latency-sensitive game, it might’ve been annoying.

      What should I have done then?

      Would exclusive full screen have been fine?

      • Björn@swg-empire.de
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        12 days ago

        Would exclusive full screen have been fine?

        Probably. I think Proton puts everything into a window either way.

        • Eiri@lemmy.caOP
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          12 days ago

          Wait, so that means FreeSync would NOT have worked, since it doesn’t now?