In using Bazzite DX with KDE and a 9070 XT. I’m playing Clair Obscur in borderless windowed mode because that’s the only way it’ll allow me to turn on frame generation.
I was getting quite a bit of distracting tearing. But adaptive sync is on “always”.
The tearing disappeared when I unchecked the option to allow tearing in full screen windows, but if I understand correctly, that’s V-sync, and it increases latency, right?
It’s a turn-based RPG so latency probably not the end of the world, and I honestly haven’t noticed the difference so far, but it kinda feels like it’s not ideal. Was there something else I should’ve done?


Frame generation will add a lot more lag than vsync.
Good to know. Though to be honest, probably because it’s 1. a turn-based game, 2. one I’m playing on a wireless controller, I’m not noticing it.
So I guess even V-Sync is fine for this game. But it’s this were a more latency-sensitive game, it might’ve been annoying.
What should I have done then?
Would exclusive full screen have been fine?
Probably. I think Proton puts everything into a window either way.
Wait, so that means FreeSync would NOT have worked, since it doesn’t now?