• eRac@lemmings.world
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    1 day ago

    The problem with translating classical RPG combat into an FPS is that the game already has physical missing based on player skill. The dice roll stacks on top of that. Add in the total lack of communication on whether a miss was you or the dice, and it makes the player think that the hitboxes just suck.

    Later games that do something similar tend to move it to the enemy, giving them a chance to parry for reduced damage. It’s mechanically very similar, but it feels way better for the player since they can see the hit still connect.