💥 Join beavers braving the post-human wasteland in our official lore trailer... and find out when Timberborn 1.0 goes live!Learn more below:https://store.st...
Once all your waterworks are automated is when the sandbox portion of the game begins. They’ve added so many features, and in particular aquaducts and overhangs, that you can really go wild with designing your Beavertopia.
If that’s true then most of the challenge was “wait until bad weather, pause, move gates up/down. wait until good weather, pause, move gates down/up” which is not much of a challenge. I think that’s fine since they also prevent stupid mistakes where you miss one gate but don’t notice until well after.
Sluice gates removed most of the challenge. Now it is just survive until you have them and then everything is automated.
Once all your waterworks are automated is when the sandbox portion of the game begins. They’ve added so many features, and in particular aquaducts and overhangs, that you can really go wild with designing your Beavertopia.
If that’s true then most of the challenge was “wait until bad weather, pause, move gates up/down. wait until good weather, pause, move gates down/up” which is not much of a challenge. I think that’s fine since they also prevent stupid mistakes where you miss one gate but don’t notice until well after.