• Endymion_Mallorn@kbin.melroy.org
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    4 hours ago

    How about a different pattern;

    • Figure out what your breakeven is - in other words, how much money you need to make to recoup salaries, licenses, and generally keep the lights on.

    • Put out a free demo (and I mean free - no DRM either). See how many people download it within a month or so.

    • Project the production budget for the next game.

    • Price based on a 2% retention rate of the demo downloads to accommodate breakeven + next game + 5% profit for op-cap.

    Rinse and repeat as necessary.