I think this essentially gets at the same point of criticism: Do it properly or don’t do it at all. If you want romance, then write a romantic story with real love and loss that allows players to experience these feelings through their characters, but not shallow “romance options” like the ones that are included in so many games nowadays and that feel like the equivalent of reading two pages of a character’s diary.
I am ok with having transactional vg relationships. I mean, if I could marry in factorio I would probably automate it and have an exponentially increasing number of partners.
I think this essentially gets at the same point of criticism: Do it properly or don’t do it at all. If you want romance, then write a romantic story with real love and loss that allows players to experience these feelings through their characters, but not shallow “romance options” like the ones that are included in so many games nowadays and that feel like the equivalent of reading two pages of a character’s diary.
I am ok with having transactional vg relationships. I mean, if I could marry in factorio I would probably automate it and have an exponentially increasing number of partners.
not what’s meant when they say “the factory must grow”, but let them cook