ryujin470@fedia.io to Technology@lemmy.world · 14 hours agoOpen-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'www.pcgamer.comexternal-linkmessage-square113fedilinkarrow-up1563arrow-down13
arrow-up1560arrow-down1external-linkOpen-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'www.pcgamer.comryujin470@fedia.io to Technology@lemmy.world · 14 hours agomessage-square113fedilink
minus-squareZeroOne@lemmy.worldlinkfedilinkEnglisharrow-up17·9 hours agoNot good enough, you need to poison the data
minus-squareleftzero@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up14arrow-down1·9 hours agoI don’t want my data poisoned, I’d rather just poison the AI bros.
minus-squarek0e3@lemmy.calinkfedilinkEnglisharrow-up11·8 hours agoYeah but then their Facebook accounts will keep producing slop even after they’re gone.
minus-squareZeroOne@lemmy.worldlinkfedilinkEnglisharrow-up4·8 hours agoTempting, but even that is not good enough as another reply pointed out
minus-squareTyrq@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up6·8 hours agothe data eventually poisons itself when it can do nothing but refer to its own output from however many generations of hallucinated data
Not good enough, you need to poison the data
I don’t want my data poisoned, I’d rather just poison the AI bros.
Yeah but then their Facebook accounts will keep producing slop even after they’re gone.
Tempting, but even that is not good enough as another reply pointed out
the data eventually poisons itself when it can do nothing but refer to its own output from however many generations of hallucinated data