“Teleporting quantum information is now a practical reality,” asserts Deutsche Telekom. The firm’s T‑Labs used commercially available Qunnect hardware to demo quantum teleportation over 30km of live, commercial Berlin fiber, running alongside classical internet traffic. In an email to Tom’s Hardware, Deutsche Telekom’s PR folks said that Cisco also ran the same hardware and demo process to connect data centers in NYC.

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      4 hours ago

      Theoretically, zero latency. If you don’t have to wait for a photon to get all the way from one end of a line to another, that can improve a lot of things.

      I’m not sure what the fiber is doing here, but if they can get it working without that, they could drive rovers around Mars in real time, instead of waiting the 4-24 minute delay each way when sending/receiving signals.

      Or streaming video games could be actually playable instead of frustrating messes.

      • HubertManne@piefed.social
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        4 hours ago

        Have we ever actually proved it can exceed the speed of light in information travel? I swear I have seen stuff where its theorized the speed of light is also the speed of causality

        • MatSeFi@lemmy.liebeleu.de
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          3 hours ago

          Nope, the actual information must still be transported via a classical no quantum (and trusted) channel so that both ends can match their statistics and thus deduce the crytographic keys from the qunatum signals. And thats it what its all about: key exchange

          • HubertManne@piefed.social
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            32 minutes ago

            thanks. I had forgotten about that I think mainly because I can’t wrap my mind around how it works like if its intercepted and used then it will confirm that its void and produce a new one or such.

        • mech@feddit.org
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          3 hours ago

          Yes. If you could transport information faster than the speed of light, it’s easy to find examples that break causality, where an observer sees a message arrive before he sees it being sent.

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            3 hours ago

            I’d argue that that would be breaking our ability to properly interpret causality, not that causality itself breaks. Things still occur in the order they happen regardless of what order we see them happen from different perspectives.

            • mech@feddit.org
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              3 hours ago

              No, not if the observer can see the message arrive first, and immediately send a faster than light signal to the sender that turns off their transmitter, preventing the sending of their message.

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                2 hours ago

                If they see the message arrive, it has already been sent (and received). Not seeing it get sent yet doesn’t mean it hasn’t happened yet. You’re not accounting for the frame of reference translation involved. Some of the information in your example has travel time. None of that information starts traveling before the things that created that information occurred, though. Even if it might look like that from some perspectives. It won’t look like that to others.

                • mech@feddit.org
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                  2 hours ago

                  I’m sorry, but all of special relativity disagrees with you.

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                    2 hours ago

                    The only way that an observer can see a message arrive first before it was sent is if that message was also faster than light.

                    The propagation of the information that the signal was sent will be travelling before the information of the result starts to propagate. So even if the message is sent equal to light speed, there’s only one point on the two expanding spheres where the cause and effect appear simultaneously. That message you’re observing would have to move quicker than light for any observer to be overlapped by the effect bubble before the cause bubble reaches them. Both of those bubbles expand at the same rate.

                    How are you beating an ftl signal with your own ftl signal if you’re relying on information that is moving at light speed to react to?

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          3 hours ago

          The lack of affordable consumer: harddrives, ssds, RAM, and gpus will do that long before they get this working.

          • village604@adultswim.fan
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            2 hours ago

            But latency is the determining factor in cloud gaming, not the hardware. The speed of light is the bottleneck.

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              2 hours ago

              I’m aware. It’s a trash experience currently. But that won’t stop them from pushing it anyway, now that personal machines are being priced out of the market.