inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 3 months agoCritical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchisewww.pcgamer.comexternal-linkmessage-square8fedilinkarrow-up15arrow-down11
arrow-up14arrow-down1external-linkCritical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchisewww.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 3 months agomessage-square8fedilink
minus-squareMaalus@lemmy.worldlinkfedilinkEnglisharrow-up1·3 months agoThat’s exactly how they framed it. They cited reasons as worker burnout and Hasbro / the game system. They wanted to be done with BG3. Studios don’t really announce that the second they finish the game.
That’s exactly how they framed it. They cited reasons as worker burnout and Hasbro / the game system. They wanted to be done with BG3. Studios don’t really announce that the second they finish the game.