

Self-hostable servers, this way if their datacenters go down, game is still playable
Self-hostable servers, this way if their datacenters go down, game is still playable
Does neytirix knows her art is being used for commercial purposes? Is there authorization for such?
Aah thats the company who made that It looked kinda random to me, thought they were using something akin to a fork bomb to achieve quantum safety
Why is there a forkbomb there?
Kitty term is quite good Or if you want something that just damn works, xfce4-terminal is one I can’t get myself to replace
Blowing stuff up with Arty is never not funny for me
And when shit is gonna change, you can downgrade to the older version, but even then, the changes always ends up being warned for a long ass time that “hey, X thing will change soon!”
Ah, yes, of course, foolish of me
Links is just a browser, it doesn’t fix the websites themselves Search engines gatekeeps websites away, making it borderline impossible to find anything SEO optimized makes way too much noise to find anything meaningful And JavaScript makes browsers like Links borderline unusable
There are things in this world you are not meant to fiddle with And apparently, glibc is one of 'em
Be me, and bork BTRFS itself while trying to compile OpenMW from source
'Till you figure out that, on Arch, if you missed/broke anything, you can boot into the Arch USB, mount your root into /mnt, and arch-chroot in to fix whatever is broken
I got a Xeon E3-1220 V3, thought it’d handle well A whole ass day and it still wasn’t done
Meanwhile my first Gentoo system… I was expecting to be not so bad… Holy f I was wrong
After you figure out how to properly partition your disk, you learn how the entire setup is actually quite simple Basically, Mount partitions, pacstrap to install the base system, generate fstab, chroot in, create a unprivileged user and add it to sudo, setup grub, configure internet, exit chroot and unmount, reboot into the newly installed system, configure X11/Wayland to your liking
Rust is good. Not perfect. The borrow checker sometimes can be a pain(cant use immutable reference because already using a mutable reference…), compile times are abysmal.
But the language itself is really solid. It actually gives me similar vibes to using C/C++ but without having to fight the compiler or keep fiddling with CMake for 10 hours just so that it detects that one lib you’re trying to use.
Surprisingly, Rust borrows some inspirations from Python, so it doesn’t feel that foreign and alien, but it still has a learning curve to it, specially with all the different types (eg. u8/i8, u16/i16/f16, u32/i32/f32, u64/i64/f64, usize, &str vs String, etc) But if you ever spent any amount of time with any other language that is on a similar level than C or C++, you’ll be in quite familiar territory
Only thing that I can tell you that you’ll have a whole paradigm shift once it clicks with you, is the use of Structs, impl’s for abstration and traits. Once those clicks with you, the way you approach your code really shifts
Work-wise, I figured out how to deprecate the mess that is multiple apps for the same purpose at work, and instead make a foundation to have the same app on all platforms (Windows, Linux, Web & Android)
First time using Rust on client-side, quite hyped with how stuff with turn out to be
Personal-wise, Had idea for a new game I want to try and make, just gotta puzzle and brainstorm the main character idea and flesh out more of the world itself
Lazyness
“Rest of the fucking owl” I nearly spat out my drimk