

Oh dang, the tested video made it sound like they were making it. Good to know, and honestly even better that they’re supporting a preexisting project!
World’s biggest Monster Hunter fan


Oh dang, the tested video made it sound like they were making it. Good to know, and honestly even better that they’re supporting a preexisting project!


Even better: they’re developing a new translation layer in the style of proton for x86 to ARM called FEX, so theoretically most x86 games will run on the frame. Naturally it’s also compatible with proton so you can go windows game -> x86 linux -> ARM Linux. We’ll have to see how that runs but it’s certainly exciting to think about.


Going by favourite as “Left the most lasting impression on me” it would have to be:
Monster Hunter World
Crosscode
Outer Wilds


crosscode mentioned, hell yeah!


massively overpowered is the name of the website lol
When programming, data is stored in variables. In a weakly typed language you define a variable and you can put anything in it. Numbers, text, whatever. In a strongly typed language when you define a variable you also have to define what it can take. If you define a variable that can hold numbers, it can only hold numbers and never text or anything else.
Weak typing makes code easier to write and more flexible while strong typing makes code more secure and harder to accidentally break. It’s mostly a preference thing in the end.
That’s certainly an interesting take. I loved the first game but DS2 blows it out of the water. It’s pretty much a direct improvement in almost every way in my opinion. The only downgrade I think is the difficulty, but death stranding 1 had abysmal combat so I can easily forgive the game becoming easier while also becoming more fun.