

To clarify, I meant gameplay, because you can (and a lot of people do) turn on easy mode just to ignore it and focus on everything else.
The easy mode could win battles for you automatically and most people would “enjoy” it all the same, but I hardly think anyone would love it.
Edit: The context was explicitly combat, but, I feel there’s still a difference of enjoyable combat and actually engaging combat. Is parryless easy mode challenging enough?
Hollow Knight mostly had pretty barebones movement for a metroidvania. Great for combat, not fun for going from point A to B, and HK has seemingly more backtracking that other metroidvanias. Silksong actually has a sprint button that makes it all better.
Expedition 33 is still good, but a lot of people go as far as saying it’s the best JRPG last decade, which feels like a copout when half of it is not being a JRPG. It feels like the Persona 5 hype all over again (which was a full on JRPG, mind you, but it also had problems and I felt was just good)