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Cake day: June 13th, 2023

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  • No, I don’t think so. They are just different and people don’t like change. For context, I’m a massive JRPG fan and I’ve played: 1, 2, 4, 5, 6, 9, 10, 12 and 15. And of course tons of spin-offs. Planning on playing 7, 8 and 13 - don’t care for MMOs and 16.

    Out of these, I love of course the obvious early ones: 4 and 6.

    However, 10 is my favorite overall. It has the most solid gameplay (fuck ATB tbh) and a great story, even though we sideline Sin way too much for Seymore who I don’t care for. It’s biggest problem are the minigames though, I hate Blitzball and especially the Cloister of Trials.

    9 could be better, but the steam version crashes so much I didn’t get to finish it.

    Now, after 10 we got a lot more experimental:

    12 was fun but had massive problems. It’s biggest was the autobattle mechanic alongside the speed up in modern releases. You basically don’t play the game and you don’t even strategize. It’s always faster to sprint a few minutes around the map and get back with more levels which ultimately killed any interest I had in the battle system. But I dislike programmable party members in every game, so your milage may vary. The world building on the other hand was awesome.

    15 was a great game. I think it’s reception isn’t wrong necessarily because of how much it differs from trailers and such. However, I played it years after release and without having seen a single trailer. I had a blast throughout. The writting is among FF’s best, not because it’s such a great story, but because the relationships between the main party are so strong. I even liked the battle system - it’s different and has a lot of potential, I think. It’s biggest failure is that you need to watch a series, a movie and read lots of other material to grasp the story - a lot of it isn’t in the game.

    16, I can’t say much about. I’m honestly not very interested in basic medieval fantasy settings, they’ve stripped out the RPGs mechanics and quite frankly I just don’t own a system I could play it on. Maybe I’d like it after all, I don’t know.


  • I don’t think the mainline games will change anytime soon, just like they didn’t adopt the battle styles of the last Legends game.

    Like, don’t get me wrong, I think the idea they are going for is good. But I also think it does look really clunky and would kill the PvP scene.

    Personally, I’d go for a turn based and position based approach like Like a Dragon or Dragon Quest are experimenting with.






  • From my point of view, you’ve got it wrong, but so do many developers. A good JRPG is all about resource management. Your HP, MP, items, money and the balance between these and your EXP and equipment. Combat is simply a drain on your resources up until the final boss, which should require more strategy. This needs something akin to a dungeon without constant healing and money being a thight resource. Once you’re in a dungeon, you should either be prepped or doomed.

    You mostly see this done in dungeon crawlers, think any Etrian Odyssey game for example. Persona 5 goes for the same thing, as do most Shin Megami Tensei games.

    Most modern games, however, are overly lenient with either money or healing. Often times, combat is easy enough to not even drain your resources. That’s when endless grinding becomes an option. Once you’ve destroyed this balance, you need something else to keep attention and that’s where I think your observation comes in.


  • De_Narm@lemmy.worldtoGames@lemmy.worldWhat do You think about level scaling in cRPGs?
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    3 months ago

    Level scaling is never fun and never will be, I think. There is no progression if your fights with early enemies are just as hard as they were 50h ago.

    You could probably design around that by providing in-depth build options such that optimized builds outscale other entities of the same level. Later game enemies themselves would be optimized better and better. But that’s really hard and I’ve never seen it done. Why even provide a dynamic build for each enemy with each level if you could just have a normal non-scaling progression?

    These systems often lead to me avoiding combat altogether. While not exactly a crpg, Oblivion was more fun to me without ever leveling up (which was optional, but made fights kinda pointless).





  • I’m about 30 and still skinny. I eat at least 2,000 kcal a day, up to 3,000 kcal. I only get more weight by working out. Recently I’ve been injured and couldn’t work out for several months. I dropped back to about 70 kg (I’m almost 1,90 m) - while eating the same amount of calories.

    Maybe I need to space out my calories, I only eat two meals and don’t snack at all. These just happen to be really big meals.

    For the record, I’ve been checked for thyroid issues and other stuff. My body just really wants to stay at 70 kg, I guess.


  • Back on reddit, I mostly interacted with communities relating to JRPGs. There are some communities over here, but at most they post some trailers every now and then. There are also some more focussd communities about Dragon Quest, Xenoblade or SMT - all of them practically dead. I don’t think there is an instance.

    I could go over to a programming related one, the german instance or even one of the vegan instances for secondary ‘interests’, but those aren’t things I often find myself posting about online to be honest. They seem to be mostly about memes anyways.



  • While I do agree with the problems identified, I can’t help but think they also made forums a lot better. Due to the lower discoverability and higher effort to actually join communities felt more personal. You interacted with smaller groups and came to know specific people. I still have friends from back then.

    On larger platforms, I never had that. Even lemmy, which is small in comparison has enough people that I barely even think about specific users. Let alone speak with them on a personal level.


  • The median distance without anything else is worthless. The median only represents the “typical American” if we’re working with some kind of bell curve, which can’t be true since a sizable chunk of people still lives with their parents. For all I know 49% of people could be living with their parents and another 49% could have moved far away - the median still only shows a data point from the remaining 2% of people.