

Coming from a long time fan of Bethesda RPGs They have gotten way too comfortable relying on radiant quests and proc gen content. Those aren’t inherently bad, but the way they were implemented in Starfield was. What’s so fun about landing on a planet that appears the same as another a few light years away and seeing the same fucking cryogenics lab with the same layout, items, lore logs, and enemy placement? Chasing the same bounties for a paltry sum of credits (not that you’ll need them it’s easy to break the economy) or legendary loot that you’ll likely just sell (for credits you won’t use)? There are cool things like ship building that could be further fleshed out but so much of the game ended up undercooked and uninspired (space travel with your ship was a glorified screensaver in a game about space traversal for Christ’s sake).
We’ll see in a month when he’s thrown under the bus