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Joined 2 years ago
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Cake day: July 6th, 2023

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  • With the renewed interest from the show, it would make sense for Microsoft to get someone else working on a Fallout game since Bethesda isn’t going to do it any time soon. However, I would think that Obsidian would be the more natural choice. I would guess that MS would prefer to utilize one of the studios they own rather than license it out, but I could be wrong about that.

    And even if they did license out development on a Fallout game, I would assume that they would be in a hurry to get something out there, which would make Larian far less appealing to them. I agree that they would probably make an amazing Fallout game, but another studio would probably make a decent enough game that costs less to develop and pays off sooner.


  • The problem is that we have so little media that is both trusted and trustworthy. That so many people don’t actively seek out reliable information and think critically about it. Many just find a source that confirms their bias and feeds their emotional state, while others just passively absorb from those around them and on social media. And once you’ve bought the lies and misinformation, anyone that tries to tell you the truth becomes suspicious, because you know they are wrong.

    And because the never ending stream of bullshit is both a lucrative industry and a source of immense political power, there is a vested interest in keeping it highly polarized and partisan. They have to tie it to your identity and tell you that this is what your country stands for, so that you know that everyone who disagrees is an enemy.

    Anti-vaxxers are nothing new, but they were never so openly embraced by a political party (to say nothing of those who have claimed that vaccines are suddenly against their religion, discovering a prohibition that no religion has ever had prior to 2020). They don’t care how many people will suffer or die because of their actions, as long as they can benefit from it politically. Sadly, this is a fairly consistent theme on the right.




  • One of the things that sets the original apart from a lot of other open world survival craft games is that it was designed to be a single-player experience. Hopefully they can make it work well for both solo and co-op, but that’s a tricky balance.

    One thing I’d really like to see is for creatures to be able to damage structures, and to balance that by having defenses to protect those structures. Being able to throw together an invincible fortress in seconds made some of the dangerous areas a lot less threatening.







  • It’s easier to build a specialized robot for one task than to create a general purpose robot to handle that task. However, as the technology matures, I think it becomes much more practical to create a general purpose robot that’s capable of performing millions of tasks than to create millions of different specialized robots. Not only is that far less to design, source parts for, build and maintain, but it also makes it much easier to repurpose them as needs change. The same basic design can potentially be used for factory work, household chores, new construction, search and rescue operations, food service, vehicle maintenance, mining, caring for kids/elderly/pets, building and maintaining other robots, etc. We’re not there yet, but that’s where this kind of technology could potentially take us.

    The advantage of a mostly humanoid robot is that it’s versatile and can use existing solutions built for people. Yes, you could replace the legs with wheels or treads, and you’d probably be just fine for most functions with a Johnny 5 type design, but there will still be exceptions. Being able to climb up or down a ladder for example means that you don’t have to engineer a solution to deal with getting onto a roof or down into a tunnel system. We’ve already spent thousands of years solving those problems for humans.