

These last few years i think i’ve started to develop a love of Linear Shooters, or games in general. There’s something charming about them compared to Open World games. Not to say Open World games are bad. but i’ve definitely been burnt out on them with how many we have now


I did actually do that for some posts, but people like to guess the game so i stopped doing that. The middle ground i reached was just putting the game in the first sentence (and if i remember bolding it too)


I do agree with you. There’s just too many games that don’t respect the players time. Though, i guess i don’t really have much room to speak while playing a Ubisoft game (they’re the worst about that, especially now).
Speaking of Ghost of Tsushima i’ve been wanting to get the PC version. I borrowed the PS4 version from my local library and played through the whole thing in like 2022 which was fun. Maybe with the next sale. Playing back to back with friends makes games more fun too. Occasionally i’ll go back and visit older Pokemon games with friends and we’ll get this whole little ecosystem setup for trading and stuff.


I only really start to regret it towards the end lol. The fun house i enjoy though. I think my favorite would have to be the final level though. That boss fight was fun for me to figure out my first playthrough.


Yeah, I definitely get that with the stamina. They’re long sometimes. The amount of collectibles they put in don’t help at all either.
I think also my library size makes it hard for me to stick with it. When i was younger i only had like 3 games for the PS3, so my options were kind of limited. I think more options has made it hard to stick to game over the years (plus, life now definitely steals a lot of time)


It’s weird thinking these all started out so bland (for a lack of a better words). It feels natural now for all the little paragraphs i include to be there, but looking back i really didn’t start doing that until around day 50. I guess i kind of acclimated too it


It’s interesting seeing was once mind blowing back then from a modern lens. Even if things don’t age well it’s interesting going back.
I enjoy posting about these for others to see, it makes me happy for people to enjoy reading these


I was trying to get all of them first go around and already messed up one where I had to explode 3 powder kegs, and I only missed the first one because I had to reload my pistol and was already past the first barrel by the time I finished


Fair enough, especially the traversal. I can see how it’d be bad for the traversal with how spaced apart everything is. Some of them are way too far apart


Yeah, I’ve sunk maybe 4 hours in already and I only just got out of Haytham’s part. Granted I went off and started doing all the Sync points, but still. The game’s pacing really is it’s biggest issue


The final chase gave me so much trouble too. It took me so many tries to finish it


Sometimes the slow but easy ones are simultaneously the best and worst. They always end up having me a little on edge because i’m just waiting for a hunt to pop and take one of our team mates down. Usually they go well though


It’s just about 5 new monsters I think and a few levels got some new designs. So nothing Crazy. They do mix things up a bit though. I’d say it’s worth it if you have the time


I might be a bit biased too with the art style. My first playthrough was only last year and it’s really stuck with me. But yeah, the jacket and gun are definitely factors


Fractured Blooms i remember seeing the announcement for. I remember Serenity Forge got into a bit of hot water for calling it something along the lines of “DDLC meets Silent Hill”. Otherwise though it seemed like an interesting concept


It lives rent free in my head and will just pop in occasionally


Both the games have really iconic art styles (and i’m sure the silhouette of Max gives it way too)


I liked them both a lot. I think just so i don’t have to pick i’ve written them off as both good but scratching different itches


I was able to get it running on Linux pretty easily. There’s some issues with widescreen (stretching) there’s an easy fix with that using the WINEDLLOVERRIDES="d3d8=n,b" command and a patch though (or you can put up with it like i did for my first playthrough)
I would love the Machine as a case for PCs. I’m not sure how feasible it is (knowing PCs probably not) but i’ve already got a gaming PC that’s far more powerful in terms of GPU and RAM. I’d love to be able to shove it in there and have the best of both. That light on the front has me especially interested despite just being a light