Designer by profession, Writer by (love) conviction. Reaching mastery is my curse. Always in the present. Here and Now. Él / He /Him 🇻🇪🇻🇪🇻🇪🫓🫓🫓 “You don’t get what you dream about… You get what you strive for step by step!” Atsuko “Akko” Kagari (Little Witch Academia, 2017)

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Joined 1 year ago
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Cake day: March 24th, 2024

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  • It is difficult because many new users come from centralized experiences and for them it is more natural to simply enter the first instance they find, which will always be Mastodon.social. They may also think that being on smaller instances means less visibility (which I believe is not the case, although I am open to be corrected on this).

    I think the ideal would be a kind of recommendation system based on tastes and interests. When you go to the Mastodon site to register, it asks you your main interests and based on those it recommends one or another instance.



  • Well, you already say it: physics games. They NEEDS to be accurate with their collision detection since they relay on it to the game to be fun. The majority of action games don’t need such accuracy cuz THAT IS NOT FUN. You know how frustrating is to swing your sword in a narrow passage in Dark Souls to it to bounce on the walls?

    Also, is a extremely demanding process to calculate such precise collisions.