

Idk about anyone else, but my struggles to even just execute the command to shut off a timer/alarm…
Idk about anyone else, but my struggles to even just execute the command to shut off a timer/alarm…
Contracts are no where near that standardized, it might just come down to the specific language/clause that was used, either done deliberately or just some lawyer group’s normalized process.
Ok, if you are against hard feelings, cross off anything that is directly competitive, that would be any game where players directly and willfully interact with each other in a way where one gains while another loses as part of the core gameplay. To varying degrees things like blood rage, root, monopoly/solarquest, everdell, 7 wonders, clank, carcassonne, ticket to ride, dominion, etc.
If your group must have competition, you’ll need to stick to independent competitive games, this is anything where players are primarily taking actions in their own space and are progressing largely independent from each other. Example recommendations include things like Quacks of Quedlinburg, Shifting Stones, most roll and writes (welcome to series, cartographer with a minor exception), cascadia, verdant, etc
If you can do without competing with each other, cooperative games are definitely the way to go to minimize hard feelings (it’d only come up then if someone thought another player did something suboptimal causing a loss). The variety here is actually pretty large: simple trick taking games like The Crew series Information sharing games, like Mysterium “Combat” games of all complexities (generally ascending: Lord of the rings storybook, marvel united, D&D board games, Heroquest, Stuffed fables, Atlantis Rising, legends of andor, horrified, Arkham horror, marvel champions, mansions of madness 2nd edition, spirit island, Gloomhaven) Mystery/puzzle games (Adventure Games series, Exit The Game series, Animals of Baker Street)
I’d also like to call out 2 other games specifically: Stella, while it is a 1 winner competitive game where your score depends largely on other players, the push your luck and prisoner’s dilemma aspect of how you earn points I think largely removes the feel bad aspect of competition. Kitchen Rush: pure cooperative, but it’s also a real-time game where everyone is taking simultaneous actions to run a restaurant in 4 real time minutes stretches.
Just wanted to add, for the fully cooperative Heroquest experience, they came out with an app for the new edition (but it’s compatible with the original base game) that fully takes over the Zargon/DM role.
There’s actually a specifically cooperative expansion for Carcassonne, called Mists Over Carcassonne. It adds an element of managing a ghost population while trying to cooperatively reach a target score based on certain scenarios.
Some human ones are also just actively really bad at it. As both a manager and applicant, I’ve seen they can hinder hiring good candidates.
So for 1, here’s a pretty explicit quote where he does speak out against the harassment “I call on everyone to reject harassment in all its forms.” @cynicalbrit (first comment).
Definitely unfortunate that while he was attempting to champion the cause for a discussion on ethics (which he had been involved with for years when that all happened), the mantle got co-opted by a bunch of terrible people. But at best I can only blame him for thinking he could right the ship at that point, and that’s not a large enough mistake for me to define him by.
He definitely didn’t “yell into camera”, both because he was just projecting his voice (I’m constantly confused when people can’t distinguish loud from yell) and most videos didn’t actually feature a camera shot. He was known for a lot more than his criticisms for devs for things like 30 FPS locks: he was an excellent color commentator for SC2, he prolifically provided coverage for indie games and was a huge consumer advocate.
As he relates to the topic at hand, he was a giant reliable source of gaming recommendations of his day and it’s disingenuous to suggest there haven’t historically been highly influential, reliable and quality creators to assist people in discovering games.
WAY better than anything we saw a decade or two ago.
I take offense to this on behalf of TotalBiscuit, otherwise carry on.
Sure, but for those that have to have it a long queue is better for them than no queue.
They could easily put a toggle on so people can choose to enable cross play, off by default. If console folks want to subject themselves to people using mice, that’s their own fault, and nobody who didn’t want to would need to play with them.
There might be other reasons for the delay that are more contractual in nature to get sorted out.
Check out MiniReview, I’ve had better luck there finding game of certain types that I’d enjoy.
Someone would setup some third party tracker that identified the auto reject threshold and listed it for everyone, so people could low-ball just above it. Or devs would just set it to auto-reject below the listing prices.
Article says the erroneous menus weren’t distributed. So, probably not.
Removing the allergen warning is basically some form of attempted manslaughter.
I would generally say they’re great with anything you happy being 100% right 90% of the time.
Maybe more like the new Oak Island Money Pit.
I’m bending rule 4, because the official 1.0 release is announced for less than 1 month from now.
ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive.
I’ve played through it a 2nd time recently, it’s a fun solo experience, the difficulty is largely customizable, the different zones feel unique, lots to explore, even just a little morality testing on some quests. Decent enemy variety, the guns generally feel different, and different ammo types do matter. Skill will take you far, and carelessness, even in the easy areas, will be punished.
I write these words in steel, for anything not set in metal cannot be trusted.
The Kickstarter wasn’t just selling “the book”, it sold four things (we’ll get back to this) and wasn’t trying to “get back at Amazon”. I believe the Kickstarter was an appropriate option, even without considering his inability to independently bankroll the final scope of the project.
The four things:
A Premium Hardcover of the novels. This is the first time that the initial print version of one of his novels was released as a Premium Hardcover (albeit they did glue the binding), demand was very much not predictable and using KS helped to ensure everyone who wanted the limited print hardcover could get one (over 90k of each were needed).
DRM-free ebook of the novels. This was entirely risk-free for the consumer, they already essentially existed. This was essentially a pre-order, it is really only justified on KS because of #1.
Audiobook of the novel. Similar to #2, however I guess there was some minor consumer risk in that the audio needed to be recorded still, but Brandon does have reliable narrators and though he tried and failed at getting special narrators, that wasn’t part of the pitch.
Swag Boxes. This is the biggest item type to justify KS usage, they needed tools like they get from KS to be able to properly manage the monthly subscription box fulfillment. This did have some consumer risk, because it isn’t what they normally do, Sanderson couldn’t bank roll it himself (even after the $40M Kickstarter, he’s only got a 6M$ net worth) and it was largely an unknown in the book publishing space.
Back to the Amazon bit, it wasn’t a selling point to the KS, Amazon isn’t mentioned at all. He did decide to support competition in the Audiobook space as part of his fulfillment. In fact, all 4 of the novels are available on Amazon as print and ebooks, published through deals with his traditional publishers.
The way in which he decided to sell these novels (bundled content types and subscriptions) wasn’t something his traditional publishers were agreeable to and the KS was used as a proof of concept for that.
The KS raised $41M dollars, it’s the largest KS campaign ever by double. There’s a 0% chance the project would have been any where near remotely successful (and enjoyed by fans) if he’d tried to deliver it in a more traditional way. He didn’t have support of his publishers for that, he couldn’t afford it himself and the only other option would be a business loan, which we don’t know if he could have received a large enough one. Regardless of funding, the demand smashed expectations, less people would have got what they wanted in a traditional purchase method.
Yeah, there are bad board game companies on KS, take your complaints up with them. Which reminds me, I need to see when my physical edition pledge of Z from 2013 is due…
The only 100% effective method I’ve found is pulling the plug.