

No disagreement with me there, I think the linear dungeons were a poor choice and the game would benefit from a way to track settlements by species.
Personally I dislike boss fights in these sorts of games (the main reason I don’t like Terraria anymore is the focus on bosses, and everything you do is just to prep for the next boss), so that’s likely a big part of why the story doesn’t bother me since I just mostly ignore it or do it passively. But for someone who enjoys the bosses and seeks them out, I can see why it’s more frustrating.
But I completely agree that the tutorial dungeon is the worst. I hate doing it whenever I play vanilla to introduce a friend to the game, and the “skip intro” option on character creation really should skip right to after the dungeon. Or alternatively it could have been designed to be more fun or interesting on repeat playthroughs

I understand how useful it is to quickly paste selected text, and have used it frequently, but I finally had enough of it after the thousandth time accidentally pasting private information or random garbage into a new tab search, discord chats, or the middle of my code without realizing it…
I think their proposal to make it a toggle that is off by default is the best solution. A lot more people are adopting Linux now and this will be one less point of friction for the new user experience coming from Windows, thus making it more likely they’ll stick with the OS, and old users who are setting up a fresh install will just switch it back to the previous behavior as they configure their system, and never think about it again.
So anyway, not long ago I went searching for a way to disable it system-wide (since KDE on X11 doesn’t offer any toggle for it, at least for me) and the best solution I found is this little program that clears the middle-click selection clipboard any time you middle click so you never paste anything. Works like a charm for me.
https://github.com/milaq/XMousePasteBlock