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11 hours agoOh! It totally does. I guess I’ve just never had to apply distances in such a way that they’d butt up against one another to become what looks like basic geometry.
Thanks!
Oh! It totally does. I guess I’ve just never had to apply distances in such a way that they’d butt up against one another to become what looks like basic geometry.
Thanks!
I think I’m too stupid to understand this. How are they straight lines and not at a diameter / in a circle from any given point? It seems… wrong.
It’s not a car racing game, but SSX 3 had such a great soundtrack. It’s hard to find nowadays.
I played the demo and gosh this is a difficult game. Good fun though
Bring back Army of Two lol
Tagging onto this. Has anyone tried to play Glover recently? That used to be one of my favorites as a kid and I keep thinking about emulating it.
I’m so glad Tiny Glade is getting some attention and is even on this list at all. That’s amazing.
If the OP is using GIS, it can be even easier.
Your first two steps are spot on, but then step three could simply be to add a large buffer for each capital and use some and/or/nor/xor (I’d have to look up to be certain) rules to have the buffer zones not overlap, but end where touching. Apply a color scheme and you’re in business.