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Cake day: June 30th, 2023

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  • My problem with the Forerunner stuff in Halo 4 is the same problem I have with all the aesthetic changes in 4 and 5 - it’s extremely busy. 1, 2, and 3 have a sleek and simple design language that makes it very easy to tell what’s happening in chaotic combat. The vibrant colors and shiny materials even give Halo 3 an almost heroic fantasy vibe. They deliberately went the other direction with Reach to enhance the grim tone of the game, but environments are still relatively simple so that enemies stand out. 4 and 5 put excessive lines and greeblies on absolutely everything. It’s all so packed with details that you sometimes lose enemies in the background and it can be difficult to tell what you’re looking at.











  • VindictiveJudge@lemmy.worldtomemes@lemmy.worldAnyone miss all the colors?
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    22 days ago

    It’s not quite as bad as it looks. The lower image either has had the saturation reduced or was taken with a potato, and the upper image has had the saturation increased. The lower image has a gold car (parked by an asshole) and a a couple red cars, but the image quality makes them hard to notice.

    The upper image still has a lot more variety, but it’s a bit misleading.