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Joined 2 years ago
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Cake day: July 7th, 2023

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  • Steam is fine, for the most part, but steam is also DRM. Personally I opt to buy games on GoG, because whatever releases there, you can download the installer and play offline, anywhere, anytime, and due to the platform requirements it strips a lot of the extra nonsense of requiring accounts and launchers and such.

    The one downside is some publishers/developers don’t have the latest version on there or release on there later as definitive builds, but it’s better than having to deal with all that nonsense to begin with.












  • Whitebrow@lemmy.worldtoTechnology@lemmy.world*Permanently Deleted*
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    3 months ago

    Not even a good use case either, especially when it spews such bullshit like “there’s no recorded instance of trump ever having used the word enigma” and “there’s 1 r in strawberry”.

    LLMs are a copy paste machine, not a rationalization engine of any sort (at least as far as all the slop that we get shoved in our face, I don’t include the specialized protein folding and reconstructive models that were purpose built for very niche applications)





  • As long as people can host a server instance, does it matter?

    Hypothetically, even if it costs 1000$ per hour in AWS fees to get the required hardware to run that, at least you have the option to, alternatively have a peer to peer option to play smaller version on a LAN with a max of however many players your own network can support, there could be many implementations, which at the end of the day would still allow you to play the game when the official servers (authentication or room hosts) are shuttered and inaccessible

    The main point of SKG is that currently, we, as customers, are not even getting the short end of the stick, we are getting no stick, despite having paid for it.

    And ultimately, at the end of the day, not our problem to try to figure this out, the point is we’re unhappy with the current situation and want things to change.

    Also note that none of this is retroactive, will only apply to games released in the future, so having an end of life plan as a requirement from the get-go is pretty simple to work on when nothing was done yet.