Formerly /u/Zagorath on the alien site.

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  • 158 Comments
Joined 2 years ago
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Cake day: June 15th, 2023

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  • It takes ages to get good at

    It took me about one week to reach a basic competency, two weeks before I was equal in both (though this was partly because my QWERTY speed had also fallen), one month before I reached my pre-Dvorak average speed, and I capped out at about 30% faster in Dvorak than I was in QWERTY.

    (Note: my methodology in testing this was very imperfect. It relied on typing the same passage on each keyboard layout, once per day, changing the passage each week to avoid too much muscle memory. Certainly not scientific, but relatively useful as a demonstrative.)

    In a broader sense, my average comfortable typing speed in QWERTY was about 60–70. When speed-typing, I could push that up to 80. And the top speed I would hit in typing games was about 100–105. In Dvorak, those numbers shifted to 80, 100, and 120.

    Granted, the comment above (or it might have been one of the very few good points in the article linked from that comment, I forget) made mention of the fact that some of the benefit is not in the keyboard layout itself but in the act of re-learning as an adult. I strongly agree with this. A secondary part that is loosely related to this in practice (though not at all in theory) is that by learning Dvorak you are not just “re-learning as an adult”, but you are forced to learn proper typing technique. Hunt and peck obviously doesn’t work when looking at your fingers shows you the wrong letters because the keyboard hardware is labelled according to QWERTY. Even a sort of situation where you are mostly touch typing, but imperfectly with the need to glance down occasionally, even if just for reassurance (which is where I was at with QWERTY) does not work with Dvorak. You become—you must become—a fluent typist. This may not be theoretically an advantage inherent to Dvorak, but for so long as the rest of the world is using QWERTY, it certainly is, as a matter of fact, an advantage. And for that reason, even if no other, I do strongly recommend anyone even vaguely considering it to switch.

    causes a lot of little annoyances when random programs decide to ignore your layout settings

    Not a problem I’ve encountered very often.

    or you sit down at someone else’s computer and start touch typing in the wrong layout from muscle memory

    This does happen. But personally I have found that my QWERTY speed is still faster than most people’s, even if it’s now a lot slower than either my Dvorak speed or what my QWERTY speed used to be. It takes maybe 10 seconds to adjust mentally. And if it’s a computer you’re going to be using regularly, just add Dvorak to it—it’s a simple keyboard shortcut to switch back and forth.

    or games tell you to press “E” when they mean “.”

    Games are one of the most frustrating, in part because of the inconsistency. The three different ways that different games handle it. My favourite are the ones that just translate back into QWERTY for you. That listen for the physical key press, then display on screen an instruction that assumes QWERTY. My second favourite tends to be in older games only, and it’s where it listens for the character you typed; on these it’s as easy as just quickly switching back to QWERTY while playing that game. The worst, but still very manageable are where they listen for the physical key press and display the correct letter for that key according to Dvorak. But you quickly learn to associate a key with muscle memory, so it’s not really an issue in practice.


    Anyway, all of this is wildly off topic. Because my original comment was memeing. Nobody was meant to take it seriously. It was, as the kids say, for the lulz.





  • Also, don’t tell me you need to roll more than sixes to win yahtzee

    Ok but this is an interesting question.

    If you rolled only sixes, you’d score 30 in the upper section, missing the bonus.

    Then in the lower section you’d get 30 in each of 3 & 4 of a kind and chance (90 points) and 50 for the Yahtzee. One could make a case that it’s a weird full house, but that’s a stretch.

    That’s a total of 170 points. That’s not going to do very well when 250 is often considered a minimum “good” score.

    However…some rules give you an extra bonus for a second or subsequent Yahtzee. With that, you could actually win with all sixes. Just get 100 after 100 after 100 and end up with over a thousand points.


  • On a mobile phone it’s super easy. Long press the hyphen button and swipe over to the dash.

    On Mac it’s pretty easy still, but requires a little more knowledge. Option-shift-dash. (Without the shift gives you an en dash.)

    On Windows it’s the completely arcane alt-0151, and only possible if you have a numpad. I memorised it like 15 years ago and have regularly used it since, but it’s hard to blame people for not doing so.

    No idea about Linux.




  • There are, it may surprise you to learn, different types of game that have online connectivity for different reasons. And the appropriate EOL response may differ across those games.

    “Live-service” games where the main gameplay is singleplayer but an online connection is required so they can enforce achievements and upgrades (…and “anti-piracy” bs) may be best served by simply removing the online component so it can all be done locally.

    Online competitive games can be switched to a direct connection mode.

    MMOs and other games with large numbers of users and a persistent online server can be run on fan-operated servers, so long as (a) the server binary is made available, and (b) the client is modified to allow changing settings to choose a server to connect to (it could be something as simple as a command-line flag with no UI if the devs are being really cheap).


  • Devs have numerous options for how to address the SKG initiative. The top three that come to my mind are:

    • Release server binaries (along with modifying clients to have a setting to connect to the right server)
    • Modify multiplayer to work over LAN (good when the server’s only/main job is matchmaking)
    • Modify the game itself to no longer require online connectivity

    In the case of live service games, I would suggest option 3 is the most appropriate. If the main gameplay is singleplayer, but it’s online so you can dole out achievements and gatekeep content, the answer is simple: stop doing that. Patch it to all work in-client. And keep in mind that this will be a requirement at end-of-life from the beginning. If it’s an unexpected requirement, that’s going to be a huge development cost. If it’s expected, making that EOL change easy to implement will be part of the code architecture from the start.





  • No, you can’t move the existing account. But I think you can export your settings, including subscribed communities.

    It might be a good idea to add a description to your lemm.ee account saying what your new account is, kinda like a forwarding address, because people will still be able to view your old account from their instances.


  • Zagorath@aussie.zonetomemes@lemmy.worldArrogant Cowboys
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    15 days ago

    I mean yeah, the Australian Antarctic Territory (that we basically inherited from the UK, IIRC) is fucking massive. But it’s also what we call an “external territory”, so I wasn’t counting it.

    The internal territories are the Northern Territory (practically a state for our purposes here) and the Australian Capital Territory (similar to America’s District of Columbia, but with real legislative representation!). Oh, and the Jervis Bay Territory, but for most practical intents and purposes that’s another arm of the ACT.




  • Way back in my high school history class, we had a discussion about the start of WWII, and 3 dates were of particular note.

    • The conventional date, when Germany incades Poland.
    • The much earlier date when Japan’s invasion of Manchuria turns into an all-out war, starting the Second Sino-Japanese War. This is, after all, the start of something declared a "war"which would eventually form part of WWII.
    • Pearl Harbour. This marks the beginning of the US’s direct involvement in the war, turning it from two separate localised wars into one global war.

    Personally, I always found the conventional date the least convincing of the three. The arguments for the other two both make a lot more sense to me.