

I don’t know who downvoted this one lol. You can’t not like Halo, it’s just ingrained into human DNA at this point imo


I don’t know who downvoted this one lol. You can’t not like Halo, it’s just ingrained into human DNA at this point imo


That early 2000s nostalgia hits hard


I didn’t say they needed to be big. The Elder Scrolls games aren’t particularly huge, yet people will continue to play saves for hundreds of hours.
And I know Outer Worlds wasn’t a massive open world, but there were different areas you could explore. Just a shame there wasn’t that much to explore in said areas.


Firefight is what I try to stick to. I’ve been trying to get the Gravetender mission done but I can’t because anytime I make an open Floodfight game, people will stick around for all of maybe 20 minutes and then just leave.


I like open world games that let you continue to explore and do things after the main story. If you enjoyed the game, you can keep going to get some more out of it. If you’re done, then you’re done and you don’t need to continue to interact with the world.


I played one online match of Halo 3 snipers the other week and it lasted all of 3-4 minutes because the other team just knew exactly where everything was. It was a little ridiculous tbh. Like I got maybe 2 kills the entire match and they just kept one- and two-shotting us the whole time. It just didn’t feel fair or fun, and this was in social mathmaking.


Apparently there’s a demo on steam. I just looked.


I mean the game is over a year old now. I know there’s a multiplayer mode, but I don’t think most people are getting this game for that.


The last time I played it was like 2018-19, but even then it felt very much “mile wide, inch deep.”


I fucking hate how if certain animals come at you at a particular angle, there’s literally nothing you can do. Sure they give you the button-mash prompt, but it does literally nothing, and you still get mailed to death. Every. Single. Time.


It definitely is clunky, but I feel like if you look at designs fairly closely you can see some evolutionary jumps. Maybe not with some helmets like Hazop, but you can with others like Rogue and Recon.
Imo I kinda liked 4’s version of sprint. It was there, everyone had it, but it was limited and had a sort of cool down similar to other armor abilities. I do also like the gameplay of 5, with the other added Spartan abilities like slam and clamber; imo it made me feel like a lethal killing machine moving around the battlefield.


You kinda need to play it with bandanna to enjoy it. But even then, anytime you die after you’ve gotten some nice weapons from enemies, you have about 10 seconds to run over and pick them up before they’re gone.
I don’t mind the loadout system for Spartan Ops, but I can see why they’d be a pain in the ass to deal with in multiplayer.


I recently replayed 4. Although I kinda like the gameplay, I found the story to actually be pretty boring. I like the Didact as a concept, but he’s incredibly underused imo. The Prometheans are just incredibly annoying to fight, and Spartan Ops gets very tedious because of them.
I like some things like the added sprint (fight me, if any game should have sprint it should be Halo, at least in campaign) but another thing is that the story feels so incredibly short. Like it ends right as it’s about to get good.
I will say the Spartan armor and elite designs have grown on me since it first came out. It does make me want to replay Halo 5, and I am disappointed that it’s not going to be brought to PC pretty much ever.
Sure, sometimes it kinda makes sense from a mechanic or gameplay perspective. I’m talking about games that require you to hold buttons to interact for everything whether it makes sense or not.
Any game that makes me hold a button for a simple interaction. Bonus points if it has some kind of “progress bar” to show just how much longer you need to hold that button down.
Why did I need to hold X/whatever just to press the thing that opens the door? Why did I have to hold that button down for a grand total of 4 seconds before you actually did your little interaction animation? Why couldn’t it just be a button press?
Part of me kinda blames Halo, as that’s the first game I can remember where it was “hold button to interact;” except in every Halo game up until 4, it was only slightly longer than a normal button press so it was still incredibly quick.
ETA: I hate the extra stuff in Mafia 3 for exactly this reason, which kind of ties into what I said above: it doesn’t respect my, the player’s, time. That stupid “lockpicking” mini game where you break into those junction boxes? Why the hell do I have to wait for the bars to line up before I can break the lock?
And then getting in and out of vehicles plays an animation that takes way too long imo. Which sucks because a lot of the other collectibles are spread out around the map in such a way that it makes it too long to go around on foot gathering them, but it’s also annoying to try to get them with a vehicle because then you need to deal with the animation and then having to run around and grab the damn thing.


He’s fucking trying to kill us all. Most likely because someone else is encouraging it. I honestly don’t think he’d be part of a death cult, with how narcissistic he is.


So I just looked at screenshots for Carrier Command, and from the short description and pictures, it looks kinda like you take the role of a Halo battleship captain yet you can also personally pilot any of the vehicles and such?
That sounds badass.


It’s been a shorthand for “achievement” for a long time. In fact, there’s an achievement in Fable 2 that’s called I Did This For A Cheevo (maybe that was the description?)
Damn, not even 30 minutes old and you’re already preaching doomerism.
I mean honestly, how much more blatant of a right-wing troll could you be?
I feel like Halo could be equated to like “early Federation” from Star Trek (I’m not a Trekkie, but I know some things).
Like how humanity discovers FTL space travel and the rest of the galaxy opens up to them and we meet a technologically superior faction of advanced alien races. That’s probably where the similarities end, but it does paint a slightly hopeful light on humanity’s future, even if it is entirely fiction.