FM Chiptune Musician | DX Complex Staff | SEGA, MSX and Retro Tech Dork | He/Him

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https://netnomad.dxcomplex.com/

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Cake day: August 15th, 2024

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  • something that i think gets lost in the sauce in thrse discussions is whether fun is derived from playing or winning. people are comparing Silksong- and to get ahead of it right now i haven’t played and am not criticizing either of the Hollow Knights- to old arcade and early console games and their legendary difficulty, but a lot of those games were meant to be complete and fun experiences even if you game over very early on. they also didn’t have levels full of bespoke Stuff in them, it was the same few tiles and entities in different configurations., so being stuck on level 1 didn’t mean you were missing out on a narrative and worldbuilding. with how the lines have blurred between games and narrative art forms in the last few decades, there are different incentives at play and someone stuck on world 1 of SMB isn’t missing out nearly as much as someone stuck on whatever the first stage of Silksong is. it’s all ultimately apples and oranges









  • interesting read. usually when people lay out the history of the series, they call 20 years ago the dark ages and 10 years ago as when things started to turn around. the thing for me is that 20 years ago we were still getting amazing side games that kept the lights on like the Advance series, and it was only when those stopped and Sonic Team had to stand on their own that things really fell apart. but now here we are with then collaborating with others and getting gold like Murder of Sonic the Hedgehog and Superstars, and meanwhile Sonic Frontiers is the first Sonic Team Sonic game i’d call genuinely good since… Adventure 2? Which speaking of which just got a brilliant movie adaptation. we’re so back