Generally, companies are trying to maximise profit, which means that the price will be reduced only when it’s stopped selling at the previous and they want to make sales the next, more price-conscious, segment of the market. They might want some quick bucks if the company is in financial trouble, or to ‘make the news’ with a sale if they need some publicity.
BG3 sold shedloads, is still selling shedloads, was on multiple games-of-the-year list and generally ranks amongst the best games of all time, often at the top; and Larian seem sufficiently flush with cash from the success of it. So like you say, don’t hold your breath waiting for a big sale, it doesn’t make sense for them to do that.




Menu bar at the top at least makes some sense - it’s easier to mouse to it, since you can’t go too far. Having menus per-window like Linux, or like Windows used to before big ugly ribbons became the thing, is easier to overshoot. (Which is why I always open my menu bars by pressing ‘alt’ with my left thumb, and then using the keyboard shortcuts that are helpfully underlined. Window likes to hide those from you now since they’re ‘ugly’, and also makes you mouse over the pretty icons to get the tooltip that tells you what they are, which is just a PITA. Pretty != usable.)
Mac OS has had the menu at the top since before it was a multitasking OS. They had them there on the first Mac I ever used, a Mac Classic 2 back in 1991 or so, and it was probably like that before then too. It’s not like they’ve been ‘innovating’ that particular feature and annoying their users.