• 106 Posts
  • 1.71K Comments
Joined 2 years ago
cake
Cake day: March 18th, 2024

help-circle


  • The most benefit-of-the-doubt read on this that I’ve got is that, as a publicly traded company, the small margins GOG operates in might not be worth CDPR’s time when they can get higher margins for the same investment elsewhere. Adding some of my own hopium and conjecture, based on the “Why is Michał Kiciński doing this?” section of the FAQ, I hope this means a semi-near future of closing up the last few gaps in GOG’s DRM-free promise.

    One of my biggest pet peeves with GOG is how it handles multiplayer. Some games add a warning when multiplayer is only available via LAN and direct IP connections. I need a warning when the opposite is true, because if it relies on GOG Galaxy or some other server, it’s just DRM by another name. To their credit, this warning is usually there, but I’ve come across a few games’ store pages that left it to the imagination, and I’d have to go to the forums link to find someone complaining about it to be sure. Other games, like Doom 2016, just omit multiplayer from the GOG version entirely, because they can’t even fathom how to make multiplayer work in a self-hosted way.

    What I’d like to see (I’m a programmer, but I’m not deep in the world of gaming software engineering) is for GOG to provide a drop-in multiplayer server that can serve as a self-hosted version of GOG Galaxy’s multiplayer functionality, so that even if the developer doesn’t see it as financially viable to ensure their game’s multiplayer lives on, GOG can do that for them and make any online game LAN-able. If that’s possible. In my head, it sure seems possible.






  • ampersandrew@lemmy.worldtoGames@lemmy.worldDo you preorder games?
    link
    fedilink
    English
    arrow-up
    20
    ·
    edit-2
    3 days ago

    Pre-ordering existed for the customer’s benefit back when all games were physical and you wanted to guarantee you’d have a copy available for you at launch. At some point, companies realized that they could use it to forecast success or, more nefariously, entice you to buy a stinker of a game before you’ve had time to hear that it sucks. I haven’t bought physical games in a while now, but when I did, the last time I had a hard time acquiring one at launch was more than 20 years ago (I remember Halo 2 being the mile marker for when companies got to be pretty good at meeting demand). In the digital space, it makes even less sense. They still do pre-order incentives sometimes, for the same reason as above, even when the game is good, but the bonuses are so throwaway anyway that it usually doesn’t matter. Digital storefronts on PC have a pretty good refund policy, so if you’re diligent enough, you can pre-order the day before it comes out, get the bonus, let the dust settle on review scores, and decide if you want to keep the game with the pre-order bonus or just refund it. There’s very little risk in that. Without a pre-order bonus, there’s absolutely no reason to bother, and quite frankly, I don’t feel good about supporting those bonuses in the first place.

    I have no issue with early access games, especially if the game lends itself to the model, which would be anything sufficiently sandboxy that can be heavily modified by changing some variables or adding a single mechanic. Larian’s RPGs are very freeform in the ways they let you solve problems and can be upended by different powerful abilities and whatnot; roguelikes are perfect for this model, because you’re replaying them a lot anyway; regardless of genre, the ones that would catch my eye are the ones that are looking for gameplay feedback and not outsourcing QA for finding bugs to a bunch of paid customers. The real problem with early access for me now is that there are so many finished games coming out all the time that look interesting that it’s difficult to justify playing one that’s not done.