• 98 Posts
  • 1.63K Comments
Joined 2 years ago
cake
Cake day: March 18th, 2024

help-circle

  • Look, I believe you, but I’ll admit I’m having trouble reconciling a few things about it. If it’s a CPU-bound problem, I’d expect it to get worse as the CPU gets faster, and my PC now is much faster than the one I played Fallout 1 on about a decade earlier, yet my encounter rates were remarkably similar. Not only were they remarkably similar, but they were remarkably similar to every other RPG I’ve played like it, such as Baldur’s Gate and Wasteland 2. Looking at heat maps of encounter rates on a wiki, I definitely had more in the red zones, but it was maybe two encounters per square rather than a dozen, and a dozen sounds miserable; I, too, would come to the conclusion that something was wrong if I saw significantly more encounters than I did. I ran Fallout 1 on Windows back in the day and Fallout 2 via Proton, so we can eliminate that as a variable that may have caused the game to behave differently. A streamer I watch played Fallout 1 for the first time via Fallout CE and had extremely similar encounter rates, and not only are we running very different machines, but surely that project unbound the encounter rates from the CPU. If we’re hitting some kind of cap on encounter rates, why do they all appear to be at about the rate I experienced? And why would we not assume that that cap was the intended design?



  • The good: WB development studios have been limited to making games off of only WB properties for so long. Developers would come up with a pitch or a prototype, but it wasn’t allowed to be an original IP, which was bad for them and Warner Bros., since it made it harder to sell off the video game division by itself. Maybe this will give those devs more freedom.

    The bad: We’re rapidly approaching that Bojack Horseman joke where there are only four companies with extremely long hyphenated names, and Netflix doesn’t seem to know what they want to do in the video game space or how to do it. They have an incentive to lock games exclusively behind subscriptions, which is what everyone was afraid Game Pass would do but Nintendo and Netflix are doing this already right now.








  • He’s on Outer Worlds 2 as “Studio Design Director”, as in duties that apply to the entire studio, a studio that works on multiple projects at any given time. He was game director on Pentiment while Outer Worlds 2 was being built. I’m sure he did plenty of actual work on Outer Worlds 2 the same way that my boss helps solve problems I’m having, even though they’re also working with other teams on other projects. He probably also got started on his next main project right after Pentiment wrapped, all while helping out on Avowed, Outer Worlds 2, and Grounded 2.

    its pretty much just Sawyer, out of names people might actually know

    I knew very few of these people’s names before looking at the credits just now, but I’m not sure what that has to do with anything. There are names on there that you probably didn’t know that worked on both projects.