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Cake day: March 18th, 2024

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  • Survival games like Rust often offer, as an officially supported feature of the game, the server code for you to run your own. When a World of WarCraft community server is run, it’s against Blizzard’s wishes and terms of service, and when they find out about it, it gets shut down, because Blizzard only wants you to play that game on Blizzard’s servers. I’m asking if any other MMORPGs offer community servers as an official feature the way that most survival games do, because it would be the first I’ve heard of it.











  • A big site redesign just happened at Giant Bomb, so I can’t view the review, but there’s typically a difference between an always-online game not working and some of the things you listed. Cyberpunk was reviewed on PC, and it mostly worked fine for a lot of people on PC, which is what the early review codes were sent out for. Skyrim crashed a lot but kept plenty of auto saves so you rarely lost progress. In an always online game, the functionality just isn’t there if the problems are related to server infrastructure. In fact, this is rarely punished in review scores, and the likes of the latest Flight Simulator are the exception rather than the rule for it.

    But even when there weren’t infrastructure problems, people still weren’t thrilled with the game that was there when it worked.



  • “Anthem actually had the code for local servers running in a dev environment right up until a few months before launch,” Darrah continued. “I don’t know that they still work, but the code is there to be salvaged and recovered. The reason you do this, it pulls away the costs of maintaining this game. So rather than having dedicated servers that are required for the game to run, you let the server run on one of the machines that’s playing the game.” This, he added, could have worked alongside an additional move to add AI party members to the game, allowing people to play it like a single-player game.

    Fuck, man…all the reasons to do so are spelled out right there.