

If you’ve played the first game, watch their video demo of some gameplay. They’re just not even similar. It’s bold to call this a sequel for how little they have in common.
If you’ve played the first game, watch their video demo of some gameplay. They’re just not even similar. It’s bold to call this a sequel for how little they have in common.
You called it something it wasn’t, either because you misunderstood the definition or willfully misrepresented it. That was the argument. The game can be criticized in all sorts of ways, but “grift” makes no sense here, assuming they’re doing what GTA V did and didn’t come up with some crazy new scheme that hasn’t been detailed yet. And even if the online mode was a deterrent to you, there’s a whole other part of the game above and beyond the online mode where you never have to even see that stuff that could make the game worth playing, meaning it wouldn’t be “just” a grift.
From the gameplay footage, it looks like a studio that’s only ever made walking simulators before is making their take on Dishonored. Maybe that’ll be pretty good, but I’d be surprised. What it certainly isn’t is an RPG that’s anything like Bloodlines 1, lol.
Realistically, this game’s got bigger problems than what its DLC strategy is.
Honestly, I’m not. Rockstar has changed their formula very little since 2008. But I don’t exactly have a lot of options for crime stories anymore, and they’ve been telling good stories for just as long as they’ve had this format.
I just think that if you’re going to call something a grift, it should actually be one, because words have meaning. We can call it all sorts of other things. “Predatory” is a good one. I myself called it “shitty”. That’s not arguing in favor of a giant corporation. You can’t just pick your favorite negative descriptor when it doesn’t apply.
Are you unaware that there’s a component of GTA 6 besides GTA online? Even in the online mode, they’re milking gamers for weak content using regular gambling. A grift would be like a carnival game that appears winnable but actually never is. For your gambling money, you do get “stuff” in GTA 6, even if you or I would consider it a poor value. I don’t know why a shitty online mode would make me want to play a good crime story single player mode less, but the mere existence of the single player mode easily makes it more than “just” that.
GTA is a crime story video game. “Dishonest gambling” doesn’t mean “gambling I don’t like”. A science-based dragon MMO Kickstarter is a grift. GTA 6 is a video game.
I don’t think you know what grift means.
Nah, that game’s great. The writing’s not good, especially for the villains, but people like that game because it’s good.
It’s hard to consider an 81 on OpenCritic to be a trainwreck. People tend to buy games that review well, especially when it’s a co-op shooter with basically no competition.
That would be hard to believe, because the game already conservatively made tens of millions of dollars in a few days.
Is this not the third tabloid style headline here about essentially the same thing?
Ubisoft didn’t do this. It’s a community project.
The dispatch loop is extremely similar to a game called This is the Police. Any good management game like this will have situations where there is no correct decision, and the fun of it is having to make those tough calls. I’m curious to see if the core loop holds up over the full runtime, because it ran a little thin in This is the Police. The story bits between that harken back to Telltale are some much appreciated new special sauce on the formula in This is the Police, but that alone won’t keep the core loop fresh. Still, I’m looking forward to this.
I think these online subscriptions are proving to be a major factor in why there’s been a migration of audiences from consoles to PC. People are seemingly running the long-term calculus in their heads and realizing PC is cheaper at a certain threshold.
I think that’s exactly his point.
Not the current one, no. The Steam Deck is closer to a PS4 spec, and even if there weren’t optimization problems, this is built to a PS5 spec.
That’s interesting, because without even really looking for it, it came up in Nintendo Directs, Keighley presentations, Sony presentations, and any discourse about games moving around release dates on account of GTA VI. For whatever reason, this game’s release date was moved up by a couple of weeks over its initial release date announcement, and that pretty much never happens, so it made headlines for that too. Oh yeah, and while trying to watch streamers play Borderlands, those streams have been interrupted by ads for Borderlands 4.
It’s not just stutters but also just general poor performance in the open world, such that I get about half the frame rate I would expect to see on high settings without frame gen. I wouldn’t be surprised if the optimizations here are like what happened with Assassin’s Creed: Unity where there was a bunch of detail that got sanded off of the world map in places that a player should never actually see it anyway.