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Cake day: March 18th, 2024

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  • I guess that depends on where your cutoff is for AAA, but if you’re including FromSoft, Kingdom Come: Deliverance II just came out this year at a similar level of budget and production value. And I know people have their issues with Unreal, but it really has raised the bar for what a “AA” might be capable of. The likes of Avowed, The Outer Worlds 2, The Alters, Split Fiction, and Clair Obscur: Expedition 33 this year (and games like The Thaumaturge last year) are all what we would have expected out of a AAA game in the not-too-distant past, most of which comes down to scope, where a lot of AAAs are arguably doing too much.





  • ampersandrew@lemmy.worldtoGames@lemmy.worldPS5 is outselling Switch 2
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    19 hours ago

    If you want to know if this YouTube channel is of any value whatsoever, click on the channel, then click on videos, and take a look at every video thumbnail and title, and you’ll have your answer. Believe me when I say that I’ll be happy if Nintendo faces financial consequences for some of the things they’ve done in the market, but all this data proves is that PS5 had a large discount and Switch 2 did not.









  • Look, I believe you, but I’ll admit I’m having trouble reconciling a few things about it. If it’s a CPU-bound problem, I’d expect it to get worse as the CPU gets faster, and my PC now is much faster than the one I played Fallout 1 on about a decade earlier, yet my encounter rates were remarkably similar. Not only were they remarkably similar, but they were remarkably similar to every other RPG I’ve played like it, such as Baldur’s Gate and Wasteland 2. Looking at heat maps of encounter rates on a wiki, I definitely had more in the red zones, but it was maybe two encounters per square rather than a dozen, and a dozen sounds miserable; I, too, would come to the conclusion that something was wrong if I saw significantly more encounters than I did. I ran Fallout 1 on Windows back in the day and Fallout 2 via Proton, so we can eliminate that as a variable that may have caused the game to behave differently. A streamer I watch played Fallout 1 for the first time via Fallout CE and had extremely similar encounter rates, and not only are we running very different machines, but surely that project unbound the encounter rates from the CPU. If we’re hitting some kind of cap on encounter rates, why do they all appear to be at about the rate I experienced? And why would we not assume that that cap was the intended design?



  • The good: WB development studios have been limited to making games off of only WB properties for so long. Developers would come up with a pitch or a prototype, but it wasn’t allowed to be an original IP, which was bad for them and Warner Bros., since it made it harder to sell off the video game division by itself. Maybe this will give those devs more freedom.

    The bad: We’re rapidly approaching that Bojack Horseman joke where there are only four companies with extremely long hyphenated names, and Netflix doesn’t seem to know what they want to do in the video game space or how to do it. They have an incentive to lock games exclusively behind subscriptions, which is what everyone was afraid Game Pass would do but Nintendo and Netflix are doing this already right now.