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Cake day: March 18th, 2024

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  • I would ordinarily put my top-level thoughts in the “Body” part of the link submission, but I’ve found that a lot of people here only read that box without reading the article, so I’ll put them in a comment here.

    “Your company is only as strong as your last game,” says Celia Schilling, marketing director at Yacht Club.

    This is true when you’re a single project studio.

    By 2024, Yacht Club finally acknowledged that the two-team structure wasn’t working. It laid off some employees to cut expenses and paused development on the Shovel Knight sequel so everyone could work on Mina the Hollower, with Velasco taking over as director. What was once considered a less ambitious side project is now the company’s largest game ever.

    My read on this is that the the two-team structure wasn’t the problem, but scope creep was, not to mention the bad fit for initial project direction that they acknowledged elsewhere in the article. I’m quite sure Mina the Hollower will hit their sales target of 200k copies. Hopefully they scale back up responsibly after that.












  • Source? You say I need to provide sources. Where’s yours for this.

    It’s in the article that we’re commenting on right now.

    “I think some of that work, by nature, because it’s so close to the platform, will have to be SteamOS specific… some publishers or some game developers will have to decide at their own rhythm if they want to do that work for SteamOS or not. But we’ve been trying to help in any way we can along the way.”

    I don’t know how this works with Linux software licenses, but it seems to be something that they’re acknowledging they might have to do, somehow.

    It is not, on PC at least.

    You’re right, I’ve got some double-counting going on in there. According to Mat Piscatella of Circana, 40-50% of all gaming hours on PS5/XS are spent on just the top 10 live service titles. Surely a target demo for the Steam Machine includes a portion of that, but these games really do represent a huge portion of the market, including on PC. You only need one of those games to be a deal-breaker for someone to make them decide that it’s not worth it to use a Steam Machine or switch to Linux. For instance, I’ve got friends that play primarily games that work on Linux, but if Destiny 2 doesn’t work, then they’re out, full stop. For another friend, it might be Battlefield, or what have you.

    This number is bullshit probably. If their AC can detect cheaters then they wouldn’t have this issue in the first place. You’re trying to tell me you believe they can accurately count cheaters but are also incapable of stopping them? Yeah…

    I don’t know Facepunch’s methodology, or that of their anti-cheat vendor, but often times they like to do bans in waves so as to not give away how the cheaters were caught. Again, given that they’re not the only developer to come to this conclusion, I have no reason to doubt their write-up. I can certainly disagree with how they’ve responded to it though. If it were me, I’d sooner put Linux users on a prisoners’ island or something than to outright just not let them play.