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Joined 3 months ago
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Cake day: February 5th, 2025

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  • Some games do, some games don’t. It’s a design choice.

    Also, Oblivion was released originally in 2007, and Morrowind in 2002. The consoles, game logic, and gfx were a fraction of what modern games can do, a lot of games (most, in fact) back then didn’t have the fancy animations for all directions. There were likely other backend/engine limitations at the time that don’t exist today, because CPU/GPU power.

    ETA: as someone who has coded a 3rd person camera and animations in 3D to work in all directions, it really fucking sucks to do in a well-known engine with online search available from others that have done it before. Now imagine having to code everything like that from scratch into a custom game engine, being one of the firsts to figure it out. I’m also gonna guess other bugs were far more important than which direction the character is walking in TPV, being a Bethesda game and all.






  • I can confirm, even trying several different combos of optimizer mods, plus running the resolution at 1280x720, it stutters like crazy as soon as you get out of the initial area surrounding the Imperial City and looks like dogshit because of everything at low or lowest.

    Baldur’s Gate 3 with almost 100 mods (including optimizers), and similar upscaling settings at 1920x1080 in Desktop mode, runs smoother and looks better on the Steam Deck.

    Since the remaster is literally using the same game logic as the original, I ended up just installing the GOG version of the GOTY edition, installed a bunch of mods, and it runs amazing. I don’t think I’m missing much in the way of changes/improvements.