Yeah, good description. Fighting Entropy is really the trick that makes ONI great. I just love how at the beginning heat isn’t even on your radar as something to worry about. You might not even know that the heat overlay exists. But, by the mid-game if you don’t start handling heat suddenly everything starts breaking.
Also, the size is another big difference. Factorio has that endless map where you just keep expanding your conveyor belts. The further out you go, the more you have to worry about aliens, but after a while that isn’t much of an issue. Meanwhile in ONI as you start making bigger and bigger colonies, it starts to feel cramped.






For what purpose? Hanging out with friends? Watching porn? Getting vital information around?
AFAIK, ham is really mostly geared towards synchronous voice communication, whereas most of the Internet is asynchronous communication in a variety of forms: text, voice, video, etc. In an emergency, synchronous voice is pretty important. But, for day-to-day life, asynchronous dominates most people’s usage of things.
So, if the Internet goes down tomorrow and you need to know why, what happened, etc. your best bet is probably not ham radio but normal TV and radio broadcasts, not rumours being spread by other random people using ham radio. If you live in a country where a complete overnight shut down of the internet, and complete stopping of all news broadcasts is possible, then ham might be useful for the first few days / hours to figure out what’s going on. But, in the longer term, ham isn’t really a replacement for the Internet. For that you’d want asynchronous sharing of various kinds of data, which is more a mesh network, not ham radio.