• 12 Posts
  • 23 Comments
Joined 2 years ago
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Cake day: July 17th, 2023

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  • Performance should be relatively the same across every distro, there are benchmarks online you can check. I didn’t like Bazzite with my short time using it though, being immutable means you have to jump through hoops to install something that isn’t available as a flatpak. Like I mentioned in another comment the battery life was also not great, and I found it to be a little slow in general.




  • I switched to Cachy 2 months ago and I think my distro hopping days are over. It’s so, so responsive and reliable. People scared me off arch-based distros for being bleeding edge but so far it’s been very stable, I haven’t encountered any major issues.

    If you’re thinking about switching, do it. Switched off from Bazzite and I’m not looking back.







  • This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it.

    If you’ve read the past few development updates, it’s very likely that the team leadership is at fault and not Riot. They basically spent the last ~3 years moving the game to a new engine and the most they had to show was some concept art. I hoped that they were developing in secret to have some big reveal down the line, but it seems like the game really was going nowhere.

    I’m reading it more like the longest “we blew our budget and had no game” post.



  • From their new page on AI. God, who asked for this? How much time and money did they waste integrating these useless AI tools? I was optimistic that they mentioned OCR but the more I look into it the worse it gets, nobody wants to generate AI images in their text editor. I don’t want a chatbot to tell me facts about butterflies in my presentation tool. Wtf? I’m not usually this upset about random AI integrations but this is the exact thing Microsoft would do and why people would choose onlyoffice instead.

    Edit: Well, the good news is that this AI garbage seems to be a plugin that’s not included by default, so they at least have some sense in them.


  • That’s… Kind of insane! I’ve been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I’m curious what license they’re going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.

    It’ll be really curious to see how this plays out because there isn’t really any major games that went open source, much less one that’s going to be actively monetized like Bitcraft.

    Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.

    Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.