

I don’t know what a Halo battleship is (like…a spaceship in the Halo series?), but basically an amphibious assault ship — can deploy amphibious craft and aircraft — with a deck gun, cruise missiles, SAM array, CIWS, and torpedoes, so kinda an agglomeration of multiple modern-day real-world ship types. Yeah, and then you can either have AI control with you giving orders or you directly control the vehicles.
There have been a couple games in the line. Carrier Command, a very old game, which I’ve never played. Hostile Waters: Anteus Rising, which is a spiritual successor and is oriented around a single-player campaign. Carrier Command 2, which is really principally a multi-player game, but can be played single-player if you can manage the workload and handle all the roles concurrently; I play it single-player. I like both, though I wish that the last games had a more-sophisticated single-player setup. Not a lot of “fleet command” games out there.
But in this context, it’s one of the games I can think of, like Race the Sun or some older games, Avara, Spectre, Star Fox, AV-8B Harrier Assault/Flying Nightmares that use untextured polygons as a major element of the game’s graphics. Rez wasn’t untextured, but it made a lot of use of untextured polygons and wireframe. Just saying that one can make a decent 3D game, and one that has an attractive aesthetic, without spending memory on textures at all.








I remember the “are the Doom developers Satanists” era. Oh, and there was Night Trap, when CD-ROMs came out and games incorporating full-motion video had their brief time in the sun. IIRC Congress had a fit about that for a while too.
EDIT: And Mortal Kombat.
EDIT2: And Jack Thompson.
EDIT3: Clips from 1993 Congressional hearings:
https://www.youtube.com/watch?v=lhwM3ZMTCR0