• ilinamorato@lemmy.world
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    1 month ago

    This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”

    “…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”

    “…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”

    “…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”

    “…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”

      • Christian@lemmy.ml
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        1 month ago

        I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don’t want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that’s the second time you talk to them so I definitely get a lot out of that.

      • ilinamorato@lemmy.world
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        1 month ago

        This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, “but what if there’s something important there?!”

        • grue@lemmy.world
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          1 month ago

          This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

          • Soggy@lemmy.world
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            1 month ago

            Oh this one’s not me. For the first hour maybe but I get really picky really fast because it’s more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

        • pyre@lemmy.world
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          29 days ago

          this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn’t even know this was a thing

    • Elvith Ma'for@feddit.org
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      1 month ago

      I love it, when Devs anticipate that players might break their levels and reward them for it.

      E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,… You keep exploring that wasteland, carefully managing to not fall of, go around a corner and… There’s a chest there waiting for you.

      Or some of the coin stacks in Super Mario Odyssey, that you’ll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.

      • The Menemen!@lemmy.world
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        1 month ago

        Aren’t sweets like really bad for dogs?

        Edit: Don’t hate me, I was just asking a question. I know nothing about dogs.

        • FryHyde@lemmy.zip
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          1 month ago

          They’ll mostly just get sick to their stomach and or fat. Dogs don’t process sugar very well, but it’s not that horrible for them usually. Worse for small dogs with bad constitution. Chocolate specifically is poisonous for dogs, but again… bigger dogs can often just tank the damage.

          • CheeseNoodle@lemmy.world
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            29 days ago

            Depends on the pie though, dogs are still somewhat omniverous so something like a berry pie without any sugar but what’s already in the berries shouldn’t be too bad.

            • Jim East@slrpnk.net
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              29 days ago

              a berry pie without any sugar but what’s already in the berries shouldn’t be too bad.

              Wolves have been observed to subsist on almost exclusively blueberries during the height of the season in Yellowstone, so I’d say the glyphosate residue in the flour is much more of a risk than whatever fruit is in the middle.

  • Ideonek@lemm.ee
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    1 month ago

    That’s why I find idea that no gamer in Ready Player One tried running a car backward offensive.

    • RebekahWSD@lemmy.world
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      1 month ago

      Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It’s insane that no one just…tried cause they’re bored even.

      • Bongles@lemm.ee
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        1 month ago

        I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.