• duchess@feddit.org
    link
    fedilink
    English
    arrow-up
    49
    ·
    21 hours ago

    Now I can stare nervously at the fps for 70% of my game time, like I do on the Deck.

    • alaphic@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      37
      ·
      21 hours ago

      Man… This right here is a huge part of why I decided to try going back to consoles after being a PC only gamer for like 20+ years

  • FishFace@lemmy.world
    link
    fedilink
    English
    arrow-up
    20
    ·
    19 hours ago

    Steam already has an FPS monitor, right? I think that’s enough for 95% of everything (and it’s very unobtrusive).

    • Appoxo@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      15
      ·
      edit-2
      17 hours ago

      I like the info on my steam deck when emulating.
      Very nice to have and you have the option to still only use the fps counter

  • JustARegularNerd@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    22
    ·
    edit-2
    21 hours ago

    Seems convenient, I never really felt assed to install and set up additional tools but this being built into the Steam client would make this kind of thing more likely for me to use.

    That being said 95% of my games are going to be bottlenecked on my RTX 2050 anyway (paired with an i7-8700 that’s still holding strong)

  • Lojcs@piefed.social
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    edit-2
    18 hours ago

    Im not sure I like the cpu utilization being based on the base clock. A percentage that can go arbitrarily above 100 doesn’t sound useful for determining bottlenecks. It must be difficult to accurately determine given all the dynamic boost stuff but since all other such utilities figured it out surely they can too. Hope they don’t just leave this as good enough.