• MoreZombies@aussie.zone
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    7 hours ago

    They performed multiple free content updates over several years. I believe Gabe is quoted as saying the GaaS model had replaced the episodic model for them, the idea being that they weren’t selling a product, but a service that would continue passed the exchange of funds. We saw that in their games during that period like Left 4 Dead 1/2 as well.

    As time has gone on, we’ve seen approaches to the idea morph to the anti-consumer versions we see and associate with the name, but there was a time when it wasn’t a negative.

    • ampersandrew@lemmy.world
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      6 hours ago

      I don’t think Unreal Tournament 2004 would have been considered live service just because they occasionally gave out a free new map. It was a form of marketing for the thing they already made. TF2 at least was a product when they sold it up front before it was free to play, when it had no microtransactions and they weren’t the goal for getting paid for having made TF2.

    • partial_accumen@lemmy.world
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      6 hours ago

      I think you may be using a different definition of GaaS than mine. My definition includes a regular fee to play or a subscription as a continuous revenue generation from the product. From your replies I don’t think your definition does. That leaves me more confused about your definition.

      What is your definition of Games-as-a-Service?