• Mirodir@discuss.tchncs.de
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    16 hours ago

    In addition to what other people already said, without looking at the actual percentages, this could also just be random fluctuation.
    Mostly Positive is 70-79%, Mixed is 40-69%. If a game teeters around the 70% mark, it can easily cross the threshold separating the two due to pure chance, in either direction.

  • KoboldCoterie@pawb.social
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    18 hours ago

    Possible reasons why this happens:

    • An update was recently released that changed the game for the worse, causing long-time players to change their review.
    • It’s an early access title that’s been abandoned by the developer, and is being justifiably review bombed as a result.
    • It was recently included in a bundle, so there’s a lot of new players who weren’t interested enough to buy the game on its own, but played it after receiving it in the bundle and were unimpressed. I’d give this one the least weight, because often times those are players who just don’t like the genre or went in with too-high expectations for a low budget game.
    • PeriodicallyPedantic@lemmy.ca
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      16 hours ago

      You forgot

      An update was recently released that didnt change the game in a way some long-term players wanted, and they’re angry they fell for hype from streamers and are taking it out on the devs instead.

      Or, as we recently saw in helldivers

      An update was recently released with a bad translation, and gave players an expectation they could do something that they couldn’t, and it became politicized

    • Lyra_Lycan@lemmy.blahaj.zone
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      18 hours ago

      In the case of Oblivion Remastered (not the proper one, the Bethesda one) it seems closer to #2. It has very similar reviews to this screenshot. A lot of people were excited and happy to play it, but as time went on people found that the game was actually moderately bugged and has many progress breaking issues that the devs ignore. I’m assuming that Bethesda released this purely to undermine Skyblivion, but it’s clear which dev team cares about what they produce. Side note, the absolute scumbags charge £50 for it. A remaster should never be above £20

      • Zorsith@lemmy.blahaj.zone
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        17 hours ago

        I really don’t know what people expected with oblivion remastered tbh, its a Bethesda title of course it’s broken

      • bleistift2@sopuli.xyz
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        14 hours ago

        the game was actually moderately bugged

        Does that mean Bethesda actually fixed 95% of their release bugs?

        • Øπ3ŕ@lemmy.dbzer0.com
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          15 hours ago

          Yo ho, me hearties. You own it already. “Update” your copy to its current iteration for free. 🤌🏼

          • FelixCress@lemmy.world
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            15 hours ago

            I can understand they want some more money but since I already own the game, it is a graphic improving DLC. Should be £10-£15 max.

            • Øπ3ŕ@lemmy.dbzer0.com
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              7 hours ago

              Meh. It’s a remaster. Mostly automated, anyhow. Charging for that barely-half-assed re-re-re-release isn’t just greedy AF, it’s a slap in our peasant faces with global cost-of-living in the fuckin’ stratosphere. You owe it to yourself to spend your finite cash more wisely. These fucks don’t need it, and none of the original devs get a cent of it now, anyhow.

            • Minnels@lemmy.zip
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              13 hours ago

              But the update is so much more work than a horse armor dlc which is a lot of money for no content.

      • Tempus Fugit@midwest.social
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        16 hours ago

        Did that happen? I bought Oblivion Remastered on release day and had minimal problems with it, it’s a Bethesda game so some are to be expected. I’ve run through it twice now and have had a blast.

    • 13igTyme@lemmy.world
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      18 hours ago

      Don’t forget, “Had recent thing happened that made waves in Internet circles and now people are buying the game to leave a negative review with less than an hour only because they are jumping on the review bomb band wagon and have FOMO for an ‘event’.”

  • snooggums@lemmy.world
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    17 hours ago

    I also hate it when changes to the game ruin it. Every time I have seen this happen there were changes to the game for the worse that are easy to confirm by looking at where the decline starts and checking out reviews shortly after.

    Adding microtransactions, breaking the game, trying to enforce a 3rd party login requirement 3 months after the game was a massive success…

  • Tempus Fugit@midwest.social
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    15 hours ago

    Oh shit, this is for Oblivion Remastered 😂

    Edit: Before I read the new reviews let me guess… This is because Virtuoso is laying off 300 employees?

    Edit 2: I didn’t spot a trend, just the typical complaints e.g., entitlement, bugs, greed, boring, people with potatoes.

      • 9point6@lemmy.world
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        12 hours ago

        Indecision, frankly

        When you’re 30 mins into cooking a brace of coneys, if you don’t know whether you’re boiling or mashing your potatoes, you’re kinda negligent. If your fucking plan is to put the spuds in the fucking stew, I think you need to step away from the pot and really take a long hard look at the clown you’ve become, because that should have happened half a fucking hour ago.

  • janonymous@lemmy.world
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    18 hours ago

    Now you buy it and try it yourself, if you’re interested. You can return the game if it’s not too your liking after the first hour of play.

    • bastionntb@lemmy.ml
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      18 hours ago

      Its 2 hours of play or two weeks from purchase, whatever comes first. Pretty nice actually.

      • bleistift2@sopuli.xyz
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        18 hours ago

        I understand that they can’t let you play indefinitely before returning a game, but I find 2 hours very little to see if you like a game, especially for complex games.

        Other games, like Rimworld or Cities: Skylines need some hours in before they make it obvious that they’re horrendously optimized or have otherwise questionable decisions (like imperfect pathfinding) that will annoy you.

        • darthelmet@lemmy.world
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          17 hours ago

          My understanding of the refund system is that the 2hr/2 week rule is just for automatic no questions asked refunds. I think if the game turns out to be broken in some way you can still get it, you might just have to submit again.

          That said, agree for just seeing if you like the game. The 2hr limit is kind of stressful. For any game with a slow start my willingness to give it a chance is pretty low.

        • PeriodicallyPedantic@lemmy.ca
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          16 hours ago

          Some indie games only have a few hours of content. They don’t want to get in a position where people can basically play complete indie games without the developers being paid for it.

        • new_guy@lemmy.world
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          18 hours ago

          As I see these conditions are more geared towards letting players see how well their machine runs the game than letting them decide if they like the game or not.

          Two hours should be enough to do some troubleshooting or deciding that it’s not worth the hassle.

          Then, of course you can also beat Sekiro and ask for refunds

          • Zorsith@lemmy.blahaj.zone
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            17 hours ago

            2 hours isn’t enough to get past character creation, cutscenes, and the carefully controlled and optimized tutorial area, to get to see actual game performance (at least in most games)

          • UnknownSoul@programming.dev
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            17 hours ago

            Back in the day we could just buy the game on Friday, play it with your friends over the weekend and then return it to the store on Monday.