This is very exciting. Here is the APK I downloaded. And the associated discussion.

It even already seems to support stylus input which is very exciting seeing as there has been talk of porting RNote to Android.

  • illucidmind@programming.dev
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    1 day ago

    First, what do you mean by “C is just so old”? That seems like a language problem, not a GTK problem. Tbh, when it comes to documentation, you’re likely better off with C as the official GTK docs targets the C API (https://docs.gtk.org/gtk4/).

    Also, what do you mean by “it doesn’t translate well to Rust”? Because, Rust, like other supported langs like Python, have bindings that are equally well-documented to an extent. I haven’t used the Rust binding but I’ve used the Python binding extensively and there are references to all the APIs (https://lazka.github.io/pgi-docs/)—same with Rust (https://gtk-rs.org/gtk4-rs/).

    Lastly, I can understand not using GTK for cross-platform apps, but not for the reasons you mentioned. While GTK’s primary target is Linux, you can technically still make it cross-platform.

    • ExLisper@lemmy.curiana.net
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      1 day ago

      By “C is so old” I mean it lacks a lot of features modern languages have. Proper linting, code formatting, dependency management, version management, virtual environments, modules. Yes, you can solve some of it with docker but it’s terrible compared with Rust for example.

      By “it doesn’t translate well to Rust” I mean that GObject doesn’t translate well to Rust structs so you end up with weird structures split into multiple modules and terrible code overhead. Compared with modern UI frameworks it’s just not ergonomic to work with.

      Yes, I know GTK supports multiple platforms but if I want to develop for desktop and mobile I had way better experience using Tauri+Leptos. It’s not just about having some bindings and some docs for it. It’s about how much effort does it take to set it up and figure out how to implement specific functionality. Good docs, good tools good compiler and readable code for the framework help a lot.

      • illucidmind@programming.dev
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        17 hours ago

        Your statement about C is still mostly wrong. First, linting isn’t typically a built-in feature for many languages; you mostly depend on external tools or IDEs (for C/C++, CLion and VSCode with specific extensions solve this). A similar occurrence is seen in formatting, where, except for a few languages like Rust and Go (with officially maintained formatters), you still have to depend on external tools or IDEs. For dependency management, it is well-known that C/C++ lacks an official package manager, but there are well-tested third-party package managers such as conan (https://conan.io/) and vcpkg (https://vcpkg.io/). Another benefit is the project-local support in both package managers (although it is more robust in Conan), which effectively addresses both the version management and virtual environment issues you raised. You don’t always need virtual environments anyway (Rust doesn’t use one either).

        I haven’t used the Rust binding, so I don’t have direct experience with this and may not fully understand the pain points. However, a glance at the docs shows the Rust binding and trait-based pattern still does the job effectively. I don’t understand what you mean by “weird structures split into multiple modules”, as you’re just reusing built-in structs like you would use a class in the Python binding, for instance. So I don’t see the problem.

        Well, mobile support for GTK is currently experimental, so there’s that.

        • ExLisper@lemmy.curiana.net
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          3 hours ago

          Of course linting and formatting is not part of the language. Of course you can install extensions in some IDE that will handle it. Conan looks great but I never saw a project using it and when I was asking C devs about dependency management no one mentioned it. I checked dozens of GTK projects looking for some decent template to copy and didn’t find anything remotely “modern”. All projects I see simply use meson/ninja, install deps on system level, don’t provide any code formatting or linting guidelines. Most don’t bother with any modules and just dump all source code into 100 files in src. And I’m talking about actively developed tools for Gnome, not some long forgotten ones. For me the big difference between languages like C and Rust is that every Rust project uses the same formatting, linting tools, uses modules and proper dependency management while most C projects don’t. Because it’s old. Because a lot of C devs learned programming when it wasn’t a thing. Because a lot of C project started when those tools didn’t exist. You can probably start a new C project in ‘modern’ way but when I was trying to do it there were no examples, no documentation and when I asked C devs I was told that “you just do it like always”. In modern languages the default way is the “modern” way.

          This is how you declare a new component in gtk-rs:

          glib::wrapper! {
              pub struct MainMenu(ObjectSubclass<imp::MainMenu>)
                  @extends gtk::PopoverMenu, gtk::Popover, gtk::Window, gtk::Widget,
                  @implements gtk::Accessible, gtk::Buildable, gtk::ConstraintTarget, gtk::Native, gtk::ShortcutManager;
          }
          
          impl MainMenu {
              pub fn new() -> Self {
                  Object::new(&[]).expect("Failed to create `MainMenu`.")
              }
          }
          
          
          #[glib::object_subclass]
          impl ObjectSubclass for MainMenu {
              const NAME: &'static str = "MainMenu";
              type Type = super::MainMenu;
              type ParentType = gtk::PopoverMenu;
          
              fn class_init(klass: &mut Self::Class) {
                  klass.bind_template();
              }
          
              fn instance_init(obj: &glib::subclass::InitializingObject<Self>) {
                  obj.init_template();
              }
          }
          

          This is how you declare a new component in Leptos:

          #[component]
          fn App() -> impl IntoView {
          
              view! {
             <div>test</div>
              }
          }
          

          That’s what I mean by “it’s not ergonomic”.

          • illucidmind@programming.dev
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            23 minutes ago

            Well, for a modern approach to development in C, you may have to be creative and not rely on ready examples, but it’s still doable. A lot of the C issues are at the “conventional” level and can be solved if you just do things a little bit differently (e.g. nothing stops you from modularising source/headers files even though C doesn’t enforce this at the language level).

            I can understand the “ergonomics” you speak of in Rust but it’s not very surprising in that aspect especially given that C faces same challenge (and is even more verbose). The GObject system seems to map well with languages that favour the OOP style (built-in classes, inheritance etc) like Python. So yeah, on that, I understand ;)