Good Day good people.
I am looking for some more examples of Video Games where there is a plot, but for one reason or another, the result of the plot is that nothing happens. My criteria for this is fairly lax on the “how” but in some sense, by some definition by the end of the game, absolutely nothing has happened. I’m hoping some of you fine people may be able to identify some instances of such a thing.
Examples (I've chosen to spoiler tag everything as just being listed gives away certain plot elements. All examples given here are niche titles from over 15 years ago).:
- Ace Combat 3: Electrosphere (specifically the Japanese release): Huge inter-corporate conflict with several different factions and paths you can follow. One you go through all the different endings, the game reveals that it’s just a simulation made by one guy to make sure no matter what happens in an upcoming conflict; your character, an AI, will kill the dude who cucked him.
- Persona 2: Innocent Sin: You spend the whole game fighting Nyarlathotep to prevent him and the Nazis from destroying the world. At the end of the game, you fail and choose to abort the timeline and erase everyone else’s memories, leaving the main character stranded in the doomed timeline.
- Drawn to Life: The Next Chapter: This is the most boring way for this to play out IMO as it’s just a straight coma twist
So please. Let me know any and all games you can think of where the end result of the plot is that nothing happens. The more ridiculous, the better!
(Sorry, for repost. I didn’t know about the crosspost feature)
Gone Home
Good story, tho
What do we think about Everybody’s Gone to the Rapture for this? There is a plot, there is a story, but you as the player have no active role in it. You don’t even see it play out in real time. You’re just there, after, looking at the holes left behind. Nothing changes from the start of the game until the end.
I absolutely loved it, but typing that out, I suddenly realize why most people thought it was really boring.
Dead Rising.
Everything happens with our without your input. You can just chill out, do nothing, and the game ends.
Every Zelda game is a sisyphean adventure where you never really defeat the evil or restore Hyrule, you just reset the board for the next evil apocalypse.
The Last Of Us.
The entire plot is about getting this girl to a location, only to get there, kill everyone and leave again. They could have stayed at home and the result would have been the same.
Same with The Mandalorian, the ending in Boba Fett completely invalidated the entire show. But that isn’t a video game.
I mean you’re right, but it makes sense in context in both cases because the plot, or maybe better to say the driving motivation for action by the characters, isn’t the real story.
TLOU isn’t the story of two survivors trying to reach a goal- thats set dressing. It’s the story of a man who lost his daughter being given a chance to confront his grief and grow close with another young woman who would be the same age. The relationship growing, their mutual guilt and relief and joy in finding that familial connection in a dying world IS the story. And the climax isn’t Joel shooting 50 more people, it’s when he chooses her over the whole world. Even when thats obviously the wrong choice.
From a plot view, nothing has changed. What actually “happened” was entirely between Ellie and Joel. But lots of stories are like that. If you released a movie where a grieving man connected with his adopted, formerly abused or neglected, daughter- that could be a good movie and you wouldn’t say “nothing happened” because it would be honest and upfront with its stakes. But fewer people would play that as a game so they have to obfuscate their actual story with apocalypse and zombie trappings.
Spellforce 1
Tap for spoiler
The evil mage, who we hunt the whole game, just escapes from the hero character during the cutscene through the time portal that sends him back, where he understands what he have done, becomes the white mage and summons the hero character (as the game does at the beginning).
Might sound like an interesting plot but I was really annoyed the game ended up without giving me the ability to slap the bastard.
The Far Cry 4 secret ending.
That part at the beginning where you’re sitting at the table with Pagan Min and he leaves briefly giving you a chance to escape. If you just sit there and don’t do anything for like 10 minutes, he actually comes back and takes Ajay to place his mother’s ashes. Then the game ends without a shot fired.
Do secret joke endings even count?
Well, in Hitman 3 you can choose to not kill the last evil guy, which causes you to wake up in the very first game from 2000.
Similarly, Far Cry 5. At the beginning, when you’re told to arrest Joseph Seed, you can choose to just turn around and walk out the door. The sheriff will agree with you, saying it’s best to just leave him and his cult alone and it would’ve only ended in your deaths if you tried to arrest him. Then the game ends.
Firewatch was the biggest disappointment for me because the big mystery they hype up for most of the game just ended up being a nothing burger.
Damn near every time travel game I’ve played has ended where you basically stop yourself from starting the whole plot so that none of it ever happens.
In the sense that everything you did was pointless: BlastCorps. It’s a “puzzle” game about destroying everything in the way of an out of control truck carrying a world-ending nuke on it, with the goal of having it safely crash into the ocean… But it still blows up and destroys the world at the end. 😩
The stanley parable, in a way.
the end is never the end is never the end is never
I did LSD and played through the Deluxe Edition - holy fuck, I had fun!!!
oh, nice. I like getting high and playing surprising games, it usually makes the experience even more pleasant. But I never did LSD, and I’m not sure I could handle it. How does it affect playing something like Stanley Parable ?
the end is never the end is never the end is never
Minecraft ? Other sandbox games ?
Halo 3: ODST. You start with your squad, get separated, get back together, and then the game is over. Nothing significant changes except some sexual tension is resolved and an engineer joins the humans for a brief moment.
BioShock 3. Game establishes that it is a multiverse. There are many worlds/universes, but there is always a girl, and always a light house. You did something bad and it caused suffering. At the end of the game, you go back and change something, and create a bright happy future. Everyone sings Kumbaya (literally they play a song called break the cycle). The idea is that there was a single event and everything bad happened because of that. Going back and stopping it prevents all the bad stuff. The problem is, that only works with “Back to the Future” style time travel. The game already established it is a multiverse. So yes, you did create 1 future where everything didn’t go to shit. But because it’s a multiverse there are still an infinite number of universes where things are still very bad, and there is suffering. For whatever reason the writers just didn’t think about that I guess? It seemed really asinine at the time I played it.
spoiler
I clocked its ending as you became a coalescence of all Bookers, and since all the Elizabeths kill you it stops you in every timeline in which you exist.
coalescence, I think
One moment going to research that.
Update; you are correct and I changed my original comment. Thanks for the correction.
If it means the same as in french, convalescence is the period of time after an illness during which one recovers. Coalescence would be the action of joining/merging things
btw I never really got the ending of Bioshock Infinite, so your explanation is welcome. It felt a bit masturbatory to me at the time. It doesn’t help that I didn’t really enjoy the game itself, contrary to the previous two
It does. My just having woken up brain mixed the two up.
Also, I was actually a huge(ba-dum-tiss) fan of it. It’s one of my favorites. It’s flawed and you can tell that it had to drop some things to make it out the door but I liked it. My wife and I actually have matching tattoos based on the series.
Arguably Mass Effect 1.
You spend the game warning about the reaper threat and you are constantly brushed off. Then the bbg attacks the citadel and you fight them off.
Second game: oh that plot from game 1? Yea, that was an isolated incident by different species and not the enemy you were warning is about.
Game three: HELP!!! The friends of bbg from game 1 are attacking you have to save us.
Mass Effect 2 kind of pisses me off, ngl. The characters are so good, but the plot is really kind of bad. Forcing Shepard to work with Cerberus makes zero sense, especially since my Shepard went out of their way to murder Cerberus employees for what they did to their squad.
Driver San Francisco kinda. You spend most of the game in a coma, but you do wake up and do some real stuff for the ending.
Depending on your definition of nothing happens, Mad Max too. At the start of the game Max loses his car, meets this car fanatic and for the entire game he helps you build the “Magnum Opus”, the most badass car the wasteland has seen. At the end, you lose your Magnum Opus, he gets killed, and you get your original car back. You have a big impact on other people throughout the story, but as far as the protagonist is concerned, he is pretty much exactly where he started.
That is pretty much Max in every movie bar the first one though. Wanders about, reluctantly helps some people, wanders off on his own again.
I hated the Mad Max ending, so disappointing
The thing driver san francisco was weird, but I enjoyed it.